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IDProjectCategoryView StatusLast Update
0031692RunnerSpritesPublic2020-04-03 10:25
ReporterScott DunbarAssigned ToFritz 
PriorityLowSeverityC - GeneralReproducibility100%
Status ResolvedResolutionFixed 
Product Version2.2.5 
Target VersionFixed in Version 
Summary0031692: Sprites: With Linear Interpolation enabled, Edge Filtering on sprites is not functioning as expected
DescriptionIssue:
With Linear Interpolation enabled, Edge Filtering on sprites is not functioning as expected and dark edges are produced.

It looks to be like it is not taking the nearest full alpha pixel as the manual would suggest it is doing.
Steps To Reproduce1. Import attached project
2. run the project (check screenshot)
3. observe that the middle bottom image shows a very faint darker blue in the shape of the top images fin.

It is very faint, I had to adjust some monitor settings to make it visible for me. I've drawn a red arrow to show where the "Fin" starts
TagsNo tags attached.
1.4 Found In
2.x Runtime Found In
2.x Runtime Verified In

Activities

Scott Dunbar

2020-03-31 11:47

Adminstrator  

EdgeFilteringTest.yyz (127,045 bytes)
edgeFilter.png (22,346 bytes)
edgeFilter.png (22,346 bytes)

Fritz

2020-04-03 10:25

Manager   ~0065575

This is fixed in red but the sprite option needs to be toggled