View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0031620||Runner||Audio||Public||2020-02-13 09:35||2020-02-13 17:24|
|Reporter||Dan||Assigned To||Mike Rennie|
|Priority||Medium||Severity||C - General||Reproducibility||100%|
|Platform||-||OS||Windows 10||OS Version||1909|
|Target Version||Fixed in Version|
|Summary||0031620: Audio: Differences in audio_sound_set_track_position() behaviours between Windows and HTML5|
|Description||The attached sample shows there are a couple of differences in audio_sound_set_track_position() behaviours between Windows and HTML5, and neither platform works as documented in the manual.|
On Windows, calling audio_sound_set_track_position() before audio_play_sound() will have no effect. However, calling this function immediately after audio_play_sound() works fine.
On HTML5, calling audio_sound_set_track_position() before audio_play_sound() will affect the sound correctly when it is played. However, calling this function after immediately audio_play_sound() will result in two copies of the sound being played - one at the correct offset and one from 0.0.
|Steps To Reproduce||1. RUn the attached sample on both platforms mentioned above.|
2. Click anywhere to start the sound each time.
3. Observe the issues described above / documented in the comments.
|Tags||No tags attached.|
|1.4 Found In|
|2.x Runtime Found In||220.127.116.118|
|2.x Runtime Verified In|