View Issue Details

IDProjectCategoryView StatusLast Update
0031594RunnerViews / CamerasPublic2020-01-28 09:36
ReporterPatrick RocheAssigned ToFritz 
PriorityLowSeverityC - GeneralReproducibility100%
Status AssignedResolutionOpen 
PlatformWindowsOS10OS Version
Product Version2.2.5 
Target VersionFixed in Version 
Summary0031594: Views: Views are culling tiles on asset layers that have been moved in code when original location is moved off screen
DescriptionSprites that are moved in code by layer_x and layer_y are being culled when their original position is moved out of a viewport.
Steps To Reproduce1 - Launch attached project
2 - Open room0
3 - Notice that the original location of 'walk here 2 break' is in the far top-left of the room
4 - Run project
5 - Notice that 'walk here 2 break' is in the bottom right of the room - this is performed in the Create event of oPlayer
6 - Move oPlayer to the bottom right of the screen using arrow keys
7 - When the viewport moves away from the original 'in editor' position of the room, the sprite is culled incorrectly.
TagsNo tags attached.
1.4 Found In
2.x Runtime Found In IDE v2.2.5.481 Runtime v2.2.5.378
2.x Runtime Verified In


Patrick Roche

2020-01-27 15:40


Tilebug.yyz (667,934 bytes)