View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0031593||Runner||Windows||Public||2020-01-24 21:36||2021-08-04 11:34|
|Reporter||YellowAfterlife||Assigned To||Mike Rennie|
|Priority||Low||Severity||C - General||Reproducibility||100%|
|Status||Resolved||Resolution||No Change Required|
|Platform||Windows||OS||Windows 10 Pro||OS Version||>=18362|
|Target Version||Fixed in Version|
|Summary||0031593: Windows: shader source code can/should be stripped out in "create executable" builds|
|Description||Starting with GMS2, any GLSL[ES] code is converted to HLSL11 (via HLSLConverter.exe) and then stored in WAD as a HLSL blob. However, GLSL code is still stored in WAD.|
As was demonstrated by someone on forums,
GLSL strings can be stripped entirely indicating that they might be completely unused in final builds.
Perhaps would best done when targeting YYC in case anyone relies on copying their VM WAD instead of making a proper new build on some occasion.
|1.4 Found In|
|2.x Runtime Found In|
|2.x Runtime Verified In|