View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0031536 | Runner | Buffers | Public | 2019-12-09 14:00 | 2020-03-27 14:39 |
Reporter | Dan | Assigned To | Fritz | ||
Priority | High | Severity | C - General | Reproducibility | 100% |
Status | Resolved | Resolution | Fixed | ||
Platform | - | OS | Windows 10 | OS Version | Pro x64 |
Product Version | 2.2.4 | ||||
Target Version | 2.3.0 | Fixed in Version | 2.3.0 | ||
Summary | 0031536: Buffers: Creating a buffer doesn't set its "used size" properly in some cases | ||||
Description | Creating/decompressing a buffer doesn't set its "used size" properly in some cases. 1) When filling a buffer with the function buffer_get_surface(), other buffer functions will treat it as if the buffer was empty: buffer_save() will create an empty file. buffer_base64_encode() will return the string "AA==" buffer_compress() will return a buffer of size 9, which upon decompression will return a buffer of (allegedly) only size 1. The issue appears when trying to save, encode or compress buffers filled by the function buffer_get_surface(). 2) Using game_save_buffer() and then game_load_buffer() won't result in a usable buffer. You currently have to game_save(), load that file into a buffer, and then game_load_buffer() that. 3) buffer_get_surface() will return the string "AA==" | ||||
Steps To Reproduce | 1. Run the first attached sample project. 2. Observe the multi-coloured surface appears and your Output Window log gives the described results / as shown in the screenshot. Repro: 100% 1. Run the second attached sample project. 2. Pressing 1 and then 3 will game_save_buffer() and then game_load_buffer(). Observe this fails to load anything. Repro: 100% | ||||
Additional Information | https://yoyogames.zendesk.com/agent/tickets/164841 | ||||
Tags | GMKI | ||||
1.4 Found In | |||||
2.x Runtime Found In | 2.2.4.374 | ||||
2.x Runtime Verified In | |||||