View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0031526 | Runner | SWF | Public | 2019-11-29 09:26 | 2019-12-10 12:17 |
Reporter | Dan | Assigned To | Luke Brown | ||
Priority | Medium | Severity | C - General | Reproducibility | 100% |
Status | Resolved | Resolution | Fixed | ||
Platform | HTML5 | OS | Windows 10 | OS Version | 1903 |
Product Version | 2.2.4 | ||||
Target Version | 2.2.5 | Fixed in Version | 2.2.5 | ||
Summary | 0031526: SWF: Always uses full-image mask on HTML5, differs from Windows, etc., regardless of what is actually set in the IDE | ||||
Description | SWF sprites always use the full-image mask on HTML5, regardless of what is actually set in the IDE. This differs from Windows, etc., and results in different collision behaviour in-game. | ||||
Steps To Reproduce | 1. Run P:\GMS2-Bugs\0031526-bugreport.yyz for HTML5. 2. Walk to the right and observe your character walks out over the water quite a lot before they drop in. 3. Jump back out onto the ground again, then jump straight up, and observe you're now stuck on the ship (as shown in the screenshot). 4. Repeat the above on Windows and observe all works as you'd expect and you can navigate the whole level just fine. Repro: 100% | ||||
Tags | No tags attached. | ||||
1.4 Found In | |||||
2.x Runtime Found In | 2.2.4.374 | ||||
2.x Runtime Verified In | |||||