View Issue Details

IDProjectCategoryView StatusLast Update
0031258RunnerGeneralPublic2021-08-04 17:08
ReporterScott DunbarAssigned ToCoreTech 
PriorityMediumSeverityC - GeneralReproducibility100%
Status ResolvedResolutionSuspended 
Product Version2.2.3 
Target VersionFixed in Version 
Summary0031258: General: Setting an object to have a sprite with a higher number of frames will not update the maximum frame value
 When setting an object to have a sprite with a higher number of frames using sprite_index, the image_number will correctly increase but the image_index value will still stop at the previous value instead of the new higher value.
Steps To Reproduce1. import project
2. run project
3. observe n (image_number) and i (image_index) values
4. hold A or D to change sprite
5. observe value changes and observe that it will not reach the new maximum
TagsNo tags attached.
1.4 Found In
2.x Runtime Found In2.2.3.345
2.x Runtime Verified In


Scott Dunbar

2019-08-12 11:12


sprite_index.yyz (54,885 bytes)


2021-08-04 17:08

Developer   ~0066638

Have moved to the current bug database now, as still happens in v2.3.3.