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IDProjectCategoryView StatusLast Update
0031258RunnerGeneralPublic2019-08-13 09:37
ReporterScott DunbarAssigned ToCoreTech 
PriorityMediumSeverityC - GeneralReproducibility100%
Status AssignedResolutionOpen 
Product Version2.2.3 
Target VersionFixed in Version 
Summary0031258: General: Setting an object to have a sprite with a higher number of frames will not update the maximum frame value
DescriptionIssue:
 When setting an object to have a sprite with a higher number of frames using sprite_index, the image_number will correctly increase but the image_index value will still stop at the previous value instead of the new higher value.
Steps To Reproduce1. import project
2. run project
3. observe n (image_number) and i (image_index) values
4. hold A or D to change sprite
5. observe value changes and observe that it will not reach the new maximum
TagsNo tags attached.
1.4 Found In
2.x Runtime Found In2.2.3.345
2.x Runtime Verified In

Activities

Scott Dunbar

2019-08-12 11:12

Adminstrator  

sprite_index.yyz (54,885 bytes)