View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0031064||Documentation||Manual Content||Public||2019-06-19 14:42||2019-08-19 12:30|
|Reporter||Stewart Bishop||Assigned To||Mark Alexander|
|Priority||Low||Severity||C - General||Reproducibility||100%|
|Target Version||2.2.4||Fixed in Version||2.2.4|
|Summary||0031064: Manual Content: Game Pad system event information needs clarifying|
|Description||Currently the manual states: |
"When this event is triggered for a gamepad being connected or disconnected it will return one of the following key/value pairs in the async_load map."
However the gamepad discovery won't ever actually be started until a gamepad function is called or the event type is checked against "gamepad discovered" or "gamepad lost" so these events aren't generated. We should add in something here to state the above, so users don't get confused when these events aren't generated.
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