View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0031034 | Runner | General | Public | 2019-06-10 16:47 | 2019-06-20 15:59 |
Reporter | Scott Dunbar | Assigned To | Fritz | ||
Priority | High | Severity | A - Crash/Hang | Reproducibility | 100% |
Status | Closed | Resolution | Fixed | ||
Product Version | 2.2.2 | ||||
Target Version | 2.2.3 | Fixed in Version | 2.2.3 | ||
Summary | 0031034: General: Running project using Debug will cause the game to crash (running normally does not crash) | ||||
Description | Issue: The attached project will crash when being run in debug mode. the same project does not crash when running "normally" | ||||
Steps To Reproduce | 1. import P:\GMS2-Bugs\0031034-AircraftDesignerGWG.yyz 2. debug run the project 3. observe that the game will crash moments after launch 4. run the project "normally" 5. observe no crash | ||||
Tags | Debugger, Runner | ||||
1.4 Found In | |||||
2.x Runtime Found In | 2.2.2.326 | ||||
2.x Runtime Verified In | 2.2.3.338 | ||||
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The problem was arising as the result of the http call was returning "404: not found" which was being passed to ds_map_destroy This string was being converted wrongly to 0, and thus destroying a ds_map that was not intended to be destroyed (run got away with it, debug it was being used & thus threw an error) I've updated the runner to throw an error which should help track this sort of problem down. |
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Runtime 338+ |
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Game now throws a debugger dialog about the code error, as mentioned above. Matches what it does in non-debug runs. Closing. |
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