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IDProjectCategoryView StatusLast Update
0031014RunnerGeneralPublic2021-02-17 14:40
ReporterScott DunbarAssigned ToCoreTech 
PriorityLowSeverityC - GeneralReproducibility100%
Status AssignedResolutionOpen 
Product Version2.2.2 
Target VersionFixed in Version 
Summary0031014: General: Sprites drawn with draw_sprite_general using negative xscale/yscale will be clipped from the view prematurely
  When drawing a sprite with a negative image_xscale and/or image_yscale, using draw_sprite_general, the image will disappear if the camera is positioned certain ways, with the sprites close to the edge of the view

The attached project is drawing 4 sprites, only the darkgrey one does not have negative scaling
Steps To Reproduce1. Import attached project
2. run project
3. use arrow keys to move the camera around
4. move sprites close to edge or overlapping (but not completley off) of the screen
5. observe that the sprites with negative scaling will stop being drawn before they are off the screen
1.4 Found In
2.x Runtime Found In2.2.2.326
2.x Runtime Verified In


Scott Dunbar

2019-06-06 10:11


draw_sprite_general_bug.yyz (14,768 bytes)
negativeScaling.png (6,878 bytes)
negativeScaling.png (6,878 bytes)