View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0031014 | Runner | General | Public | 2019-06-06 10:11 | 2021-02-17 14:40 |
Reporter | Scott Dunbar | Assigned To | CoreTech | ||
Priority | Low | Severity | C - General | Reproducibility | 100% |
Status | Assigned | Resolution | Open | ||
Product Version | 2.2.2 | ||||
Target Version | Fixed in Version | ||||
Summary | 0031014: General: Sprites drawn with draw_sprite_general using negative xscale/yscale will be clipped from the view prematurely | ||||
Description | Issue: When drawing a sprite with a negative image_xscale and/or image_yscale, using draw_sprite_general, the image will disappear if the camera is positioned certain ways, with the sprites close to the edge of the view The attached project is drawing 4 sprites, only the darkgrey one does not have negative scaling | ||||
Steps To Reproduce | 1. Import attached project 2. run project 3. use arrow keys to move the camera around 4. move sprites close to edge or overlapping (but not completley off) of the screen 5. observe that the sprites with negative scaling will stop being drawn before they are off the screen | ||||
Tags | Runner | ||||
1.4 Found In | |||||
2.x Runtime Found In | 2.2.2.326 | ||||
2.x Runtime Verified In | |||||