View Issue Details

IDProjectCategoryView StatusLast Update
0031010RunnerAndroidPublic2021-08-04 16:37
ReporterScott DunbarAssigned ToCoreTech 
PriorityLowSeverityC - GeneralReproducibility100%
Status ResolvedResolutionSuspended 
PlatformAndroidOSOS Version
Product Version2.2.2 
Target VersionFixed in Version 
Summary0031010: Android: shader_set_uniform_f() for a float array is not setting all the values correctly
 When running Android; Using shader_set_uniform_f for a float array is not setting the values correctly. It would appear that only the first value is being set. Other platforms set all values.

 All array values are correctly set by the values passed to the shader_set_uniform_f function
Steps To Reproduce1. Import project
2. Run for windows, observe that boxes are drawn
3. Run for Android
4. Observe that only one of the boxes is drawn
1.4 Found In
2.x Runtime Found In2.2.2.326
2.x Runtime Verified In


Scott Dunbar

2019-06-05 17:29


ShaderFloatArrayBugTest.yyz (264,963 bytes)


2021-08-04 16:37

Developer   ~0066636

Have moved to the current bug database now, as still happens in v2.3.3.