View Issue Details

IDProjectCategoryView StatusLast Update
00304472.x IDE BugsDebuggerPublic2019-01-31 14:02
ReporterAlan SavageAssigned ToAlan Savage 
PriorityMediumSeverityC - GeneralReproducibility100%
Status ClosedResolutionFixed 
Product VersionInternal Build 
Target Version2.2.2Fixed in Version2.2.2 
Summary0030447: Debugger: event scripts do not display / callstack empty for some objects
DescriptionIn some cases when debugger is stopped at particular object events - the event script is not displayed in the debugger window and the callstack appears empty. The "Variables" window however shows correct information for the event/object.
Steps To Reproducein attached project, add breakpoint on first code line of objEnemy Step event, run in debugger. Note debugger stops, shows current instance & variable information correctly, but does not display event code or callstack info.
Additional Informationhttps://yoyogames.zendesk.com/agent/tickets/152554
TagsNo tags attached.
2.x IDE Found In2.2.2.383
2.x Runtime Found In2.2.2.295
2.x IDE Verified In2.2.2.390
2.x Runtime Verified In2.2.2.302

Activities

Alan Savage

2019-01-25 11:18

Developer  

152554_callstack.yyz (24,616 bytes)
Debugger_152554.jpg (211,401 bytes)
Debugger_152554.jpg (211,401 bytes)

Alan Savage

2019-01-25 11:20

Developer   ~0062510

Note that the issue no longer occurs if "objFace" is moved before "objEnemy" in the resource tree

Alan Savage

2019-01-25 12:19

Developer   ~0062512

probably also https://yoyogames.zendesk.com/agent/tickets/153119