View Issue Details

IDProjectCategoryView StatusLast Update
0030432RunnerSpinePublic2019-01-29 13:55
ReporterDanAssigned ToMike Rennie 
PriorityHighSeverityC - GeneralReproducibility100%
Status ClosedResolutionFixed 
Platform-OSWindows 10OS VersionPro x64
Product Version2.2.1 
Target Version2.2.2Fixed in Version2.2.2 
Summary0030432: Spine: Slowing an animation down enough will break tweening and so animations become jerky
DescriptionSlowing an animation down enough will break tweening and so animations become jerky - either through image_speed or draw_skeleton_time().

You can see this in the attached comparison videos - GMS2 (and 1.4) become almost stop-motion compared to Unity just being a smooth slow-mo.
TagsNo tags attached.
1.4 Found In
2.x Runtime Found In2.2.1.287
2.x Runtime Verified In2.2.2.302

Activities

Dan

2019-01-22 15:24

Adminstrator  

GMS.mp4 (516,346 bytes)
Unity.mp4 (797,954 bytes)

Mike Rennie

2019-01-23 14:57

Developer   ~0062494

Fixed on spine_update branch

Mike Rennie

2019-01-29 12:15

Developer   ~0062549

Added a sample for testing purposes

spine_fps_test.yyz (102,768 bytes)