View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0030375 | Runner | Physics | Public | 2019-01-07 17:01 | 2020-08-06 10:48 |
Reporter | Dan | Assigned To | Fritz | ||
Priority | Medium | Severity | C - General | Reproducibility | 100% |
Status | Closed | Resolution | Fixed | ||
Product Version | 2.2.1 | ||||
Target Version | 2.3.0 | Fixed in Version | 2.3.0 | ||
Summary | 0030375: Physics: Every 2,750-ish particles, the particles system fails to work correctly for the next 1,000 particles | ||||
Description | Within the two attached samples, when the particle count reaches an approximate multiple of 2,750 you'll get odd behaviour from the new particles until the count reaches another thousand more. (It's hard to get exact figures, as to slow down the FPS much below 10 makes the physics simulation hard to observe.) | ||||
Steps To Reproduce | 1) Import and run ParticleStreamSample.yyz 2) Observe that when the particle count gets up to just over 2,730, the "streams" start behaving incorrectly. 3) Observe that at around 3,650 this gets fixed. 4) Observe that it then breaks again at about 5,400... Repro: 100% 1) Import and run P:\Samples-Mantis\0030375-particle_drawing_bug.yyz 2) Click LMB repeatedly to create "blobs" of particles. 3) Observe that when the particle count gets up to about 2,800 suddenly the blob which appears is only half-sized. 4) Keep clicking and observe the next few clicks produce no "blobs" at all. 3) Observe that at around 3,650 this gets fixed and you now have a full "blob" of particles again. 4) Observe that it then breaks again at about 5,400... Repro: 100% | ||||
Tags | GMKI, physics, Runner | ||||
1.4 Found In | |||||
2.x Runtime Found In | 2.2.2.293 | ||||
2.x Runtime Verified In | 2.3.0.396 | ||||
2019-01-07 17:01 Developer |
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ParticleStreamSample.yyz (23,231 bytes) |
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Both projects are all good in IDE v2.3.0.521 Runtime v2.3.0.396. Closing as Fixed. |