View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0030357 | Runner | Collisions | Public | 2018-12-21 17:28 | 2019-01-29 16:06 |
Reporter | Alan Savage | Assigned To | Alan Savage | ||
Priority | Medium | Severity | C - General | Reproducibility | 100% |
Status | Closed | Resolution | Fixed | ||
Platform | Windows | OS | Windows 10 | OS Version | |
Product Version | 2.2.1 | ||||
Target Version | 2.2.2 | Fixed in Version | 2.2.2 | ||
Summary | 0030357: Collisions: collision_circle() with precise collision is noticeably inaccurate (native only) | ||||
Description | circle_collision with precise collision check against an instance with precise collision mask, is noticeably inaccurate on Windows target, and detects collision (red circle) when there is a substantial visible gap. On HTML5, the problem does not occur and collision is detected accurately | ||||
Steps To Reproduce | run sample project for Windows target - note collision is detected despite substantial gap between the two circles. run again on HTML5, not collision is not detected (move circle with arrow keys to observe collision detected only at point of contact ) | ||||
Additional Information | https://yoyogames.zendesk.com/agent/tickets/152443 | ||||
Tags | collision, Runner | ||||
1.4 Found In | |||||
2.x Runtime Found In | |||||
2.x Runtime Verified In | 2.2.2.302 | ||||