View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0030340||Documentation||Manual Content||Public||2018-12-17 15:11||2019-01-30 16:22|
|Reporter||Stewart Bishop||Assigned To||Mark Alexander|
|Priority||Low||Severity||C - General||Reproducibility||100%|
|Target Version||2.2.2||Fixed in Version||2.2.2|
|Summary||0030340: Manual Content: game_restart needs to say that it won't clear data structures on restart|
|Description||We've had a user ticket which said game_restart doesn't destroy data structures on restart which is correct however the manual is missing this piece of information so we should add this.|
||the only thing it clears is instances (and persistent rooms and instances) - it would be easier to say that, global and data structures are preserved.|
||Function page updated.|
Reopening. I don't see any mention within the game_restart page that it clears instances only, or that global and data structures are preserved. Unless I am mistaken.
See attached screenshot.
Screenshot 2019-01-30 at 11.25.49.png (411,454 bytes)
||This was that the online version of the manual hadn't been updated - the local copy is all good, so re-resolving and closing.|