View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0030315||2.x IDE Bugs||Game Options||Public||2018-12-11 15:47||2019-01-30 15:06|
|Reporter||Dan||Assigned To||Steven Campbell|
|Priority||High||Severity||C - General||Reproducibility||100%|
|Platform||-||OS||Windows 10||OS Version||Pro x64|
|Target Version||2.2.2||Fixed in Version||2.2.2|
|Summary||0030315: Game Options: Android: SDK dropdown should set API levels 28+ "Minimum SDK" as 16, not 14|
|Description||Game Options > Android's SDK dropdown should set API levels 28+ "Minimum SDK" as 16, not 14. 14 is too low for what the current APIs require, so users currently always have to fix this value.|
It might also be worth setting the Build Tools to be 28.0.3 at this time, as this version has been out for a while, and is one fewer thing for the user to have to change.
!! The same change(s) should be made for Amazon Fire's version of this gadget also if the two aren't linked !!
|Steps To Reproduce||1. Start GMS2 and create/open any project.|
2. Options > Android > General, click the dropdown for "Pre-populate SDK values...".
3. Pick API Level 28 (or higher if you have them).
4. Observe GMS2 will set the "Minimum SDK" as 14.
|Tags||android, IDE, thatsit|
|2.x IDE Found In||188.8.131.525|
|2.x Runtime Found In||184.108.40.2067|
|2.x IDE Verified In||220.127.116.110|
|2.x Runtime Verified In||18.104.22.1682|