View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0030215||2.x IDE Bugs||Variables Window||Public||2018-11-15 12:03||2018-11-16 16:08|
|Reporter||Stewart Bishop||Assigned To||Alexander Borup|
|Priority||Low||Severity||C - General||Reproducibility||100%|
|Target Version||2.2.1||Fixed in Version||2.2.1|
|Summary||0030215: Variables Window: Specific property on instances in this project don't override their property correctly|
|Description||Within this project if you open the room editor, open any of the instances then their variables window and change a specific property then save the project and reopen it. The property will always reset back to the default.|
|Steps To Reproduce||-Open the project, go to the room rm_ch1_artS_Street|
-In the room editor, open the properties of any of the instances left in that room.
-Open the Variables window, and override the "char_enemySingle" property, setting its value to something else.
-Close the instances' properties and save the project.
-Open the instance's properties again, and notice that it is back to its default value, and marked as not having been overriden.
|Tags||No tags attached.|
|2.x IDE Found In||188.8.131.523|
|2.x Runtime Found In||184.108.40.2061|
|2.x IDE Verified In|
|2.x Runtime Verified In|
RPGAdventure_Glitched.zip (323,157 bytes)
|I have fixed the issue. GMS2 was not correctly displaying the variable override but it was correctly applied and passed to the game. So this was a UI bug.|
||Fix is in 220.127.116.117+|
||All good in IDE v18.104.22.1687 Runtime v22.214.171.1248. Closing.|