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IDProjectCategoryView StatusLast Update
0030212RunnerGeneralPublic2019-01-30 17:35
ReporterStewart BishopAssigned ToAlan Savage 
PriorityHighSeverityB - MajorReproducibility100%
Status ClosedResolutionFixed 
Product Version2.2.1 
Target Version2.2.2Fixed in Version2.2.2 
Summary0030212: General: room_restart() makes persistent room's hidden instance layers visible
DescriptionIf you have a persistent room which contains an instance layer that's marked as not visible in the room editor and you restart the room in-game, those hidden layers are made visible.

This does not happen if the room is not marked as persistent. game_restart() does not do this either.
Steps To Reproduce1) Run the sample
2) Follow on screen prompt
1.4 Found In
2.x Runtime Found In2.2.1.277
2.x Runtime Verified In2.2.2.302



2018-11-16 09:25

Adminstrator   ~0062068

Last edited: 2018-11-16 09:26

View 2 revisions

Issue only happens with persistent rooms.

Cleaned the sample to be only the resources required to repro. Also added the F2 game_restart() bit.


2018-11-16 09:25


instance_issue-cleaned.yyz (23,304 bytes)