View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0030135||2.x IDE Bugs||Game Options||Public||2018-10-25 12:19||2018-10-26 10:06|
|Priority||Low||Severity||D - Minor||Reproducibility||100%|
|Platform||-||OS||Windows 10||OS Version||Pro x64|
|Target Version||Fixed in Version|
|Summary||0030135: Game Options: "Project Start Date" doesn't take daylight savings into account|
|Description||You can see that on creating any new project its "Project Start Date" doesn't take daylight savings off into account, so doesn't result in the creation time as you would expect. Currently, all my projects started an hour before I ever created them (now THAT's productivity!).|
Expected: The Start date/time always matches the current clock at the time I create the project. Alternatively, if we're only doing the UTC time, we should make this clear as part of the date value string or the label next to the field.
|Steps To Reproduce||1. Start GMS2.|
2. Create a new project.
3. Open Game Options > Main.
4. Observe the value for "Project Start Date"
|Tags||No tags attached.|
|2.x IDE Found In||184.108.40.2063|
|2.x Runtime Found In||220.127.116.111|
|2.x IDE Verified In|
|2.x Runtime Verified In|