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IDProjectCategoryView StatusLast Update
00300702.x IDE BugsImporting ProjectsPublic2018-10-08 10:03
ReporterAlan SavageAssigned ToCoreTech 
PriorityMediumSeverityC - GeneralReproducibility100%
Status AssignedResolutionOpen 
Product Version2.2.0 
Target VersionFixed in Version 
Summary0030070: Importing Projects: (1.x) Conversion of DnD code can leave action_set_relative() set incorrectly
DescriptionIn some cases, import conversion of 1.x DnD code can result in incorrectly paired calls to "action_set_relative" - resulting in global.__argument_relative
being left as true incorrectly and causing incorrect behaviour for DnD actions which follow.
Steps To ReproduceImport P:\GMS2-Bugs\0030070-guppy395_v29.gmz
Run game - press escape - choose Main Menu - go to Options, then Credits
Credits text should move very slowly at constant speed (see original gmx in ticket) - but instead accelerates rapidly at first-
 -see object o_credits_1_1 Step event - when action_move is called, global.__argument_relative is true when it should not be
 -as a result of these lines in object o_lily Step event -
    action_set_relative(1);
    if (global.pause = 1) exit; // event exits here since pause is true





Additional Informationsee https://yoyogames.zendesk.com/agent/tickets/144069 for more info
TagsDnD, IDE
2.x IDE Found In
2.x Runtime Found In
2.x IDE Verified In
2.x Runtime Verified In

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