View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0029993||Runner||HTML5||Public||2018-09-03 12:05||2018-10-29 10:46|
|Reporter||Stewart Bishop||Assigned To||Alan Savage|
|Priority||Low||Severity||C - General||Reproducibility||<25%|
|Target Version||2.2.1||Fixed in Version||2.2.1|
|Summary||0029993: HTML5: audio_sound_gain() has issues applying the correct value when the argument "time" is not 0|
|Description||audio_sound_gain() works perfectly in HTML5 when the argument "time" is 0 but if it is not the case, you can have issues:|
- The way the sound is fading in or out seems to be smoother in Windows than HTML5.
- If you use audio_sound_get_gain after that, you will get unexpected values.
The attached sample fades a sound in and out continuously.
- Run the sample in Windows and see the sound fades in and out as expected. If you press Enter, you will get the sound gain value which is correct.
- Now run the sample in HTML5. Notice the sound seems to fade out more quickly than in Windows. It will also never fade in and if you press Enter, you will get an unexpected value for the sound gain.
|Steps To Reproduce||1) Run the sample on Windows|
2) Run the sample on HTML5
|1.4 Found In|
|2.x Runtime Found In||184.108.40.206|
|2.x Runtime Verified In||220.127.116.118|