View Issue Details

IDProjectCategoryView StatusLast Update
0029921RunnerWindowsPublic2021-08-04 10:12
ReporterStewart BishopAssigned ToCoreTech 
PriorityLowSeverityD - MinorReproducibility100%
Status ResolvedResolutionSuspended 
Product Version 
Target VersionFixed in Version 
Summary0029921: Windows: Trying to set texture that is also bound as depth buffer - bailing message when using view_set_surface_id()
DescriptionIn my project I have a shockwave effect, it was working in GMS1 but not in GMS2.
GMS2 now throws a "Trying to set texture that is also bound as depth buffer - bailing" warning but I am not sure how one is supposed to fix the issue

In the zip file you can see GMS1 works fine whereas GMS2 throws the warning and shows wrong texture page contents instead
Steps To Reproduce1) Import the GMS1 project into GMS2
2) Run it
3) See the console errors
Tagsgraphics, Runner
1.4 Found In
2.x Runtime Found In2.1.5.246
2.x Runtime Verified In

Activities

SamH

2021-08-04 10:12

Developer   ~0066594

Have moved to the current bug database now, as still happens in v2.3.3.