View Issue Details

IDProjectCategoryView StatusLast Update
00298942.x IDE BugsSprite EditorPublic2019-01-31 10:39
ReporterSam CummingAssigned ToAlan Savage 
PriorityHighSeverityC - GeneralReproducibility100%
Status ClosedResolutionFixed 
Product Version2.1.5 
Target Version2.2.2Fixed in Version2.2.2 
Summary0029894: Sprite Editor: Importing Spine sprites doesn't clear previously imported data, creates a lot of clutter
DescriptionIf you import a Spine sprite multiple times, the Spine sprite's data will be copied multiple times instead of overwriting the previous data. This can create a lot of clutter in the Sprite's folder, as well as take up more memory each time, effectively leaking memory each time you import a Spine sprite.

Expected: An imported Spine sprite overwrites any existing Spine data in the Sprite's folder.
Steps To Reproduce1. Create a Sprite in the IDE.
2. Import a Spine sprite into that sprite.
3. Open the Sprite's folder, observe data files.
4. Reimport the Spine sprite.
5. Observe that the previous Sprite data is not cleared or overwritten.
6. Continue importing the same Spine sprite, observe new data is created each time.
TagsIDE, Spine, SpriteEditor
2.x IDE Found In2.1.5.322
2.x Runtime Found In2.1.5.246
2.x IDE Verified In2.2.2.390
2.x Runtime Verified In2.2.1.291

Activities

Sam Cumming

2018-08-09 15:09

Developer  

Matthew McInnes

2019-01-31 10:39

Adminstrator   ~0062606

Closing. Verified as fixed in:

Beta IDE v2.2.2.390 Runtime v2.2.1.291