View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0029894 | 2.x IDE Bugs | Sprite Editor | Public | 2018-08-09 15:09 | 2019-01-31 10:39 |
Reporter | Sam Cumming | Assigned To | Alan Savage | ||
Priority | High | Severity | C - General | Reproducibility | 100% |
Status | Closed | Resolution | Fixed | ||
Product Version | 2.1.5 | ||||
Target Version | 2.2.2 | Fixed in Version | 2.2.2 | ||
Summary | 0029894: Sprite Editor: Importing Spine sprites doesn't clear previously imported data, creates a lot of clutter | ||||
Description | If you import a Spine sprite multiple times, the Spine sprite's data will be copied multiple times instead of overwriting the previous data. This can create a lot of clutter in the Sprite's folder, as well as take up more memory each time, effectively leaking memory each time you import a Spine sprite. Expected: An imported Spine sprite overwrites any existing Spine data in the Sprite's folder. | ||||
Steps To Reproduce | 1. Create a Sprite in the IDE. 2. Import a Spine sprite into that sprite. 3. Open the Sprite's folder, observe data files. 4. Reimport the Spine sprite. 5. Observe that the previous Sprite data is not cleared or overwritten. 6. Continue importing the same Spine sprite, observe new data is created each time. | ||||
Tags | IDE, Spine, SpriteEditor | ||||
2.x IDE Found In | 2.1.5.322 | ||||
2.x Runtime Found In | 2.1.5.246 | ||||
2.x IDE Verified In | 2.2.2.390 | ||||
2.x Runtime Verified In | 2.2.1.291 | ||||