View Issue Details

IDProjectCategoryView StatusLast Update
0029883RunnerHTML5Public2018-10-29 11:10
ReporterStewart BishopAssigned ToAntanas Budvytis 
PriorityLowSeverityC - GeneralReproducibility100%
Status ClosedResolutionFixed 
Product Version2.1.5 
Target Version2.2.1Fixed in Version2.2.1 
Summary0029883: HTML5: image_alpha is not clamped between 0 and 1 for Canvas but is for WebGL
DescriptionWhen you're targeting Canvas instead of WebGL if you go above 1 or below 0 your image alpha doesn't wrap around but if you're targeting WebGL then it does clamp correctly.
Steps To Reproduce1) Run the sample on WebGL
2) Press Left or Right and see that the value wraps correctly
3) Run the sample on Canvas
4) Press Left or Right and see that the value doesn't wrap around
TagsNo tags attached.
1.4 Found In
2.x Runtime Found In2.1.5.246
2.x Runtime Verified In2.2.1.268

Activities

Stewart Bishop

2018-08-08 14:21

Developer  

imgAlpha.yyz (49,255 bytes)

Antanas Budvytis

2018-08-10 16:27

Developer   ~0061157

WebGL should now clamp alpha, which is consistent to native and other platforms.

Antanas Budvytis

2018-08-10 16:29

Developer   ~0061158

https://docs.yoyogames.com/source/dadiospice/002_reference/objects%20and%20instances/instances/instance%20properties/image_alpha.html
This will need to be updated once this fix goes live.