View Issue Details

IDProjectCategoryView StatusLast Update
0029857RunnerAudioPublic2019-05-13 17:33
ReporterStewart BishopAssigned ToPeter Hall 
PriorityHighSeverityC - GeneralReproducibility100%
Status ClosedResolutionFixed 
Product Version2.1.4 
Target Version2.2.0Fixed in Version2.2.0 
Summary0029857: Audio: 3D Audio falloff not working anymore
DescriptionIf you use audio_falloff_set_model to set the falloff model for your sound then no matter which argument you pick your sound will never fall off and is always playing at 100% volume.
Steps To Reproduce1) Run the sample
2) Move your mouse around the emitter
3) See that no matter how far away you get your sound is always 100% volume
1.4 Found In
2.x Runtime Found In2.1.5.246
2.x Runtime Verified In9.9.1.1437



2018-08-13 13:51

Adminstrator   ~0061206

Fix is in 1.4.9999.


2018-08-24 14:12

Adminstrator   ~0061367

This and the further tweaks in b37bddf90c2bbe4d2d60c52e0b5d4ec787b3dec8, 086540fb3bd2a64cfc54e72384d67007f0e49de0 and 90c31170ef3a93471f96bf1fac320c389b9b8e8d are all now in 2.2.0 also.