View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0029566 | Runner | Font | Public | 2018-05-30 17:08 | 2018-10-25 16:02 |
Reporter | Stewart Bishop | Assigned To | Claire Hall | ||
Priority | Medium | Severity | C - General | Reproducibility | 100% |
Status | Closed | Resolution | Fixed | ||
Product Version | 2.1.4 | ||||
Target Version | 2.2.1 | Fixed in Version | 2.2.1 | ||
Summary | 0029566: Font: Potential font issue where fonts are cut off at a certain height | ||||
Description | When investigating Swords of Ditto I noticed that the fonts were cut if they exceeded a certain hit as seen in the attached screenshots, currently unsure if this is an import issue or a rendering issue as the texture pages for the fonts look correct. Note: when trying an earlier version of Swords of Ditto on the same IDE it didn't show any font issue. | ||||
Steps To Reproduce | 1) Run swords of ditto on PC or Mac 2) Get to Ditto 3) See that the Ditto text is cut as per the screenshot | ||||
Tags | 221 | ||||
1.4 Found In | |||||
2.x Runtime Found In | 2.2.0.201 | ||||
2.x Runtime Verified In | 2.2.1.268 | ||||
2018-05-30 17:08 Developer |
Screen Shot 2018-05-30 at 16.19.36.png (2,280,863 bytes) |
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Grandstander_EFIGS_v3.otf (432,772 bytes) |
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IDE now generates the font correctly, however it has offset the draw position in the runner by the amount the ascender was outwith the line height. Will need to offset the draw by the ascender adjustment |
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IDE - 60ebd63dd70004df7d3acfc93d14d9e31124127d RUNTIME - cbdd82a587919daa0c630d9264412a84c1a3235e |