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IDProjectCategoryView StatusLast Update
0029492RunnerPathsPublic2021-08-03 15:22
ReporterStewart BishopAssigned ToCoreTech 
PriorityLowSeverityC - GeneralReproducibility100%
Status ResolvedResolutionFixed 
Product Version 
Target VersionFixed in Version 
Summary0029492: Paths: Persistent objects moving along a path during a room change will have their path moved to 0,0
DescriptionIf you've got a persistent object such as a player or enemy moving along a path and then change room rather than the object continuing on the path in its location as expected. What happens is that the path will be moved to 0,0 and wherever your object is will be at the same relative position in the path and it will continue on the path from there but assuming it restarts or goes back along the path it will eventually go to 0,0.
Steps To Reproduce1) Run the sample
2) Change room using the on screen button
3) See the problem occurs
TagsPath, Runner
1.4 Found In
2.x Runtime Found In2.1.4.216
2.x Runtime Verified In


Stewart Bishop

2018-05-22 10:55


Path_Bug.yyz (35,490 bytes)


2021-08-03 15:22

Developer   ~0066577

No longer reproduces in v2.3.3. Closing.