View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0029411||Runner||Functions||Public||2018-05-04 12:29||2018-06-18 09:28|
|Reporter||Sam Cumming||Assigned To||CoreTech|
|Priority||Low||Severity||C - General||Reproducibility||100%|
|Target Version||Fixed in Version|
|Summary||0029411: Functions: 'draw_sprite_ext' and 'draw_sprite_part_ext' quads have their vertices drawn in a different order from each other|
|Description||draw_sprite_ext and draw_sprite_part_ext order their vertices differently from each other, which leads to unexpected results when using shader_enable_corner_id.|
In the attached project, you can see if you press L that the sprite on the right is drawn in a strange order, breaking the sprite if viewed from an offset angle. This leads to issues with the shader that the project is using.
|Steps To Reproduce||1. Open the attached project.|
2. Run, press L.
3. Observe that the sprite on the right is drawn incorrectly.
|1.4 Found In|
|2.x Runtime Found In||184.108.40.2060|
|2.x Runtime Verified In|