View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0029299||2.x IDE Bugs||Variables Window||Public||2018-04-11 14:45||2018-06-12 14:30|
|Reporter||Sam Cumming||Assigned To||Alan Savage|
|Priority||Low||Severity||C - General||Reproducibility||100%|
|Target Version||2.1.4||Fixed in Version||2.1.4|
|Summary||0029299: Variables Window: 'image_blend' is 0 when assigned a colour from Variable Definitions|
|Description||If you try to assign a colour to image_blend that's been defined in Variable Definitions, image_blend becomes 0. This may be because the colour's alpha value is being assigned also, which image_blend doesn't expect.|
|Steps To Reproduce||1. Open any project.|
2. Create a sprite.
3. Create an object, assign that sprite to it.
4. In the object's Variable Definitions, create a colour (any colour is fine) called DisabledImageBlendColour.
5. Add a Draw event to the object.
6. Insert the following code: image_blend = self.DisabledImageBlendColour
8. Observe that image_blend is 0 after being assigned a colour.
|Tags||No tags attached.|
|2.x IDE Found In||188.8.131.528|
|2.x Runtime Found In||184.108.40.206|
|2.x IDE Verified In|
|2.x Runtime Verified In|