View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0029289||Runner||Android||Public||2018-04-10 11:07||2019-01-04 17:05|
|Reporter||Stewart Bishop||Assigned To||Russell Kay|
|Priority||Low||Severity||C - General||Reproducibility||100%|
|Target Version||Fixed in Version||2.1.5|
|Summary||0029289: Android: draw_texture_flush doesn't do anything|
|Description||Within the attached sample the user is trying to use draw_texture_flush but the function doesn't seem to do anything in comparison to what is shown on Windows.|
|Steps To Reproduce||1) Run the project on Windows|
2) Left click to draw_texture_flush, right click to sprite_flush
3) See that both of these work and do the same thing
4) Run the project on Android
5) Single tap for draw_texture_flush, double tap for sprite_flush
6) See that the single tap does nothing but the double tap works
|Tags||No tags attached.|
|1.4 Found In|
|2.x Runtime Found In||220.127.116.11|
|2.x Runtime Verified In|
||Not sure how this is meant to show anything - but from all I can see textures are being flushed fine|
||This still seems to not work so reopening, you can see by the debug bar jumping on the double tap that the sprite_flush works but the single tap for draw_texture_flush does nothing.|
Ok I added a big note that got lost for so me reason to explain why, but let’s try again.
The code is definitely issuing the flush.
Sample does not show if it is happening or not, it just shows if a cpu stall happens.
Driver may not incur the stall on flush.