View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0028739 | 2.x IDE Bugs | Room Editor | Public | 2018-01-17 11:05 | 2020-08-31 14:23 |
Reporter | Sam Cumming | Assigned To | CoreTech | ||
Priority | Medium | Severity | C - General | Reproducibility | 100% |
Status | Assigned | Resolution | Open | ||
Product Version | 2.1.3 | ||||
Target Version | Fixed in Version | ||||
Summary | 0028739: Room Editor: Swapping layers does not deselect selected instances | ||||
Description | If you swap between layers in the Room Editor while you have graphical instances selected, your selection will not be deselected. This can lead to you unexpectedly deleting/manipulating objects in layers other than the one you have selected. For example, if you select an instance then swap to a tile layer and delete some tiles, you'll also delete the instance that you have selected on another player. | ||||
Steps To Reproduce | 1. Open any project. 2. Create an object and a tileset. 3. Add the object to the Room, add a Tile layer and some tiles. 4. Graphically select the object in the Room, swap to the Tile layer. 5. Delete some tiles. 6. Observe that your selected instance has been deleted as well, even though it was on another layer. | ||||
Tags | IDE, RoomEditor | ||||
2.x IDE Found In | 2.1.3.273 | ||||
2.x Runtime Found In | 2.1.3.189 | ||||
2.x IDE Verified In | 2.1.3.273 | ||||
2.x Runtime Verified In | 2.1.3.189 | ||||