View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0028489 | 2.x IDE Bugs | Room Editor | Public | 2017-12-06 10:40 | 2018-10-30 10:25 |
Reporter | Sam Cumming | Assigned To | Claire Hall | ||
Priority | Low | Severity | C - General | Reproducibility | 100% |
Status | Closed | Resolution | Fixed | ||
Product Version | 2.1.3 | ||||
Target Version | 2.2.1 | Fixed in Version | 2.2.1 | ||
Summary | 0028489: Room Editor: Zooming out when a small object is selected causes malformed selection outline | ||||
Description | If you zoom out of the Room Editor while you have a small object selected, after the object is small enough the Room, the selection line will invert, and a small 'tail' will form underneath the object. The tail appears to be the lines that connect each corner of your selection being inverted. | ||||
Steps To Reproduce | 1. Open any project. 2. Create a small, square sprite. Attach it to an object. 3. Add the object to the room. 4. Select the object in a room so it has a selection square, zoom out. 5. When the object is very small, observe that the selection box breaks and becomes inverted, forming a 'tail'. | ||||
Tags | IDE, RoomEditor | ||||
2.x IDE Found In | 2.1.3.268 | ||||
2.x Runtime Found In | 2.1.3.185 | ||||
2.x IDE Verified In | 2.2.1.357 | ||||
2.x Runtime Verified In | 2.2.1.269 | ||||
2017-12-06 10:40 Developer |
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Was gonna bug this too, so just adding my gif here. Size of item is irrelevant. |
2017-12-07 15:54 Developer |
roomzoom.gif (413,279 bytes) |