View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0028230||Runner||Mac||Public||2017-11-07 09:29||2018-06-18 09:34|
|Reporter||Stewart Bishop||Assigned To||CoreTech|
|Priority||Low||Severity||C - General||Reproducibility||100%|
|Target Version||Fixed in Version|
|Summary||0028230: Mac: Keys pressed aren't released when switching between windowed and full screen|
|Description||When releasing a key while switching between fullscreen and windowed (or vice versa), GameMaker does not register that the key was released.|
This issue can only be resolved by pressing and releasing the key a second time, which will fix its state.
It seems like there is a general issue that input events occurring while the fullscreen state is changing are not properly captured.
|Steps To Reproduce||I've attached a GameMaker: Studio 2 for Mac project that demonstrates the issue. Press and release the spacebar to toggle to fullscreen. Note that the state of the spacebar remains pressed.|
|1.4 Found In|
|2.x Runtime Found In||188.8.131.52|
|2.x Runtime Verified In||184.108.40.206|
FullscreenControls.yyz (15,048 bytes)
||I would always recommend using a release event to activate an action like going full screen - we will investigate but I suspect that this will be at the OS level and difficult to fix properly.|