View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0028012 | Documentation | Manual Content | Public | 2017-10-10 12:14 | 2019-01-29 16:45 |
Reporter | Kevin Brown | Assigned To | Mark Alexander | ||
Priority | Low | Severity | C - General | Reproducibility | 100% |
Status | Closed | Resolution | Fixed | ||
Product Version | 2.2.1 | ||||
Target Version | 2.2.2 | Fixed in Version | 2.2.2 | ||
Summary | 0028012: Manual Content: window_set_fullscreen() on macOS is incorrectly documented, as it requires more options enabled | ||||
Description | In trying to implement a full-screen toggle on Mac I found this to be inaccurate. If "Start in fullscreen mode" is checked the function does not work. Only if "Allow the Player to resize the game window" is checked the function works as expected. https://docs.yoyogames.com/source/dadiospice/002_reference/windows%20and%20views/the%20game%20window/window_set_fullscreen.html http://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/cameras%20and%20display/display/the%20game%20window/window_set_fullscreen.html "With this function you can set the game window to be full screen (true) or not (false). Please note that for the Mac OSX target, you must have the "Start In Fullscreen" option selected in the Global Game Settings, otherwise this function will fail." | ||||
Additional Information | Original Zendesk Ticket: https://yoyogames.zendesk.com/agent/tickets/134974 | ||||
Tags | No tags attached. | ||||
related to | 0028815 | Closed | 2.x IDE Bugs | Build Mac: window_set_fullscreen() doesn't work unless certain GGS settings are enabled - causing issues |