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IDProjectCategoryView StatusLast Update
00275392.x IDE BugsDebuggerPublic2021-07-20 17:12
ReporterStewart BishopAssigned ToCoreTech 
PriorityLowSeverityC - GeneralReproducibilityUnable To Reproduce
Status ResolvedResolutionSuspended 
Product Version 
Target VersionFixed in Version 
Summary0027539: Debugger: Windows IDE Debugger threw fatal error when Mac IDE game received a runner error
DescriptionWas testing out Windows IDE running a Mac game and received a runner crash, when I went to try and reproduce it using the Mac IDE I put some code in which was an attempt to reproduce the crash and the game threw a runner error as expected but at the same time my Windows IDE threw a fatal error with the below exception:

[12:17:39:103(4964)] Socket Receive exception: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond
[12:17:39:115(4964)] GMDebugger:socket timeout
[12:21:07:302(4964)] Exception in ,Void (System.TimeSpan) : System.NullReferenceException: Object reference not set to an instance of an object.
   at ...ctor( _script, UInt32 _offset, List`1 _argList, List`1 _varList, UInt32 _selfID)
   at ..( , TargetUpdate )
   at ..( )
   at ..( )
   at ..( )
   at ..( )
   at YoYoStudio.GMDebug.GMDebugger.( )
   at ..()
   at YoYoStudio.FileAPI.AsyncQueue.DispatchCompletedRequests()
   at YoYoStudio.GMDebug.GMDebugger.()
   at YoYoStudio.GMDebug.GMDebugger.()
   at YoYoStudio.GMDebug.DebuggerManager.(TimeSpan )
   at WeakDelegate(Object , Object[] )
   at YoYoStudio.Core.Utils.WeakDelegate`1.Invoke(Object[] _args)
[12:21:07:303(4964)] Fatal Error! 'IDE.OnWeakDelegateException - Object reference not set to an instance of an object.'
[12:21:07:303(4964)] at ...ctor( _script, UInt32 _offset, List`1 _argList, List`1 _varList, UInt32 _selfID)
   at ..( , TargetUpdate )
   at ..( )
   at ..( )
   at ..( )
   at ..( )
   at YoYoStudio.GMDebug.GMDebugger.( )
   at ..()
   at YoYoStudio.FileAPI.AsyncQueue.DispatchCompletedRequests()
   at YoYoStudio.GMDebug.GMDebugger.()
   at YoYoStudio.GMDebug.GMDebugger.()
   at YoYoStudio.GMDebug.DebuggerManager.(TimeSpan )
   at WeakDelegate(Object , Object[] )
   at YoYoStudio.Core.Utils.WeakDelegate`1.Invoke(Object[] _args)
[12:21:07:303(4964)] ####################################
[12:21:07:304(4964)] Break in FatalErrorWarning
[12:21:07:304(4964)] ####################################
Steps To Reproduce1) Launch debugger from Windows IDE for Mac game
2) Close game
3) On Mac IDE launch debugger for Mac Game
4) Whilst it received a runner error the Windows IDE threw a debugger fatal error
TagsDebugger, IDE, mac
2.x IDE Found In2.1.0.204
2.x Runtime Found In2.1.0.135
2.x IDE Verified In
2.x Runtime Verified In

Activities

Stewart Bishop

2017-08-24 12:41

Developer  

ui.log (163,306 bytes)

SamH

2021-07-20 17:12

Developer   ~0066437

Unable to confirm now, as missing required sample. If this still happens in the current GMS2 release, then we will investigate a fresh report. Closing.