View Issue Details

IDProjectCategoryView StatusLast Update
00275322.x IDE BugsDebuggerPublic2021-07-22 11:14
ReporterStewart BishopAssigned ToCoreTech 
PriorityLowSeverityC - GeneralReproducibility100%
Status ResolvedResolutionSuspended 
Product Version 
Target VersionFixed in Version 
Summary0027532: Debugger: Debugger should launch when we launch Xcode when debugging iOS
DescriptionCurrently if you try and debug iOS with a decent sized project this will generally take half an hour as our build system for some reason takes a long time to build an iOS game yet if you just run the Xcode project shown on your Mac it finishes almost instantly which will launch a game that is waiting for the debugger to launch which will only launch when our build system has finished doing...something.

Ideally when we open the Xcode project for building we'd also launch the debugger so users can either wait for their game to build or if they launch the game using Xcode then they can actually debug their game.
Steps To Reproduce1) Open your project
2) Target iOS
3) Turn off "suppress" if you have it enabled
4) Debug
5) When it reaches the xcode project stage, go onto your mac and just run it through Xcode
6) See that your game is running, but doesn't launch as it's waiting on the debugger
TagsDebugger, IDE, igor, ios
2.x IDE Found In2.1.0.204
2.x Runtime Found In2.1.0.135
2.x IDE Verified In
2.x Runtime Verified In


Russell Kay

2018-05-16 22:47

Manager   ~0059780

Hmmm this is bypassing what is going on here... building in XCode directly (GMS2 will still be building it in the background as well but the UI on the mac will be given priority over the SSH process) I think the main issue with this is how quiet the xcode build is from within GMS2 it needs to report more info to see progress as we are just relying on the patience of our users.


2021-07-22 11:14

Developer   ~0066462

Unable to confirm now. If this still happens in the current GMS2 release, then we will investigate a fresh report. Closing.