View Issue Details

IDProjectCategoryView StatusLast Update
00275312.x IDE BugsDebuggerPublic2019-08-16 14:26
ReporterSam CummingAssigned ToCoreTech 
PriorityMediumSeverityA - Crash/HangReproducibility50%
Status AssignedResolutionOpen 
PlatformOSmacOS SierraOS Version
Product VersionPre-2.1.3 
Target VersionFixed in Version 
Summary0027531: Debugger: [MAC] IDE crash while debugger tab is open if you launch a new IDE on lower-spec Macs
DescriptionIf you click 'New IDE' while the debugger tab is open, there is a chance that either the current or new IDE will crash. Whether or not you are currently debugging seems not to matter.
Steps To Reproduce1. Open any project.
2. Debug that project.
3. Click new IDE with the debugger open.
4. Observe crash of either the current IDE or the new one.

Repro: 50%
Additional InformationReplicated on DanMac (Low-spec)
TagsDebugger, IDE, mac
2.x IDE Found In2.1.0.204
2.x Runtime Found In2.1.0.135
2.x IDE Verified In
2.x Runtime Verified In

Activities

Sam Cumming

2017-08-24 10:39

Developer  

ui.log (187,542 bytes)

Sam Cumming

2017-08-29 11:12

Developer   ~0055133

Last edited: 2017-08-29 11:16

View 2 revisions

Replicated > 2.1.0.211 / rt 2.1.0.136 - Same repro steps, attached UI.log. The new IDE crashed.

Sam Cumming

2017-08-29 11:16

Developer  

ui2.log (29,406 bytes)

Sam Cumming

2017-08-29 11:28

Developer   ~0055134

Apple Crashlog attached.

Sam Cumming

2017-08-29 11:28

Developer  

NewIDECrash.rtf (170,959 bytes)

Alan Savage

2017-08-30 12:10

Developer  

crashdump_211_newIDE_nodebugger.rtf (151,273 bytes)
ui_211_newIDEcrash.log (77,661 bytes)

Sam Cumming

2017-08-30 15:13

Developer   ~0055166

I ran a profiling tool over the child IDE when it hangs on startup. I've discovered a lot of waits, mutexes and semaphores, so it could be possible that the IDE is becoming trapped by something.

NewIDEHangActivitySample

Sam Cumming

2017-08-30 15:13

Developer  

NewIDEHangActivitySample.txt (125,808 bytes)
Sampling process 6501 for 3 seconds with 1 millisecond of run time between samples
Sampling completed, processing symbols...
Analysis of sampling GameMaker Studio 2 (pid 6501) every 1 millisecond
Process:         GameMaker Studio 2 [6501]
Path:            /Applications/GameMaker Studio 2 Feature.app/Contents/MacOS/GameMaker Studio 2
Load Address:    0x10a86e000
Identifier:      com.yoyogames.gms2-feature
Version:         0.0.9.42 (42)
Code Type:       X86-64
Parent Process:  GameMaker Studio 2 [6270]

Date/Time:       2017-08-30 14:47:16.771 +0100
Launch Time:     2017-08-30 14:38:09.815 +0100
OS Version:      Mac OS X 10.12.5 (16F73)
Report Version:  7
Analysis Tool:   /usr/bin/sample
----

Call graph:
    2535 Thread_2099342   DispatchQueue_1: com.apple.main-thread  (serial)
    + 2535 start  (in libdyld.dylib) + 1  [0x7fffaf779235]
    +   2535 main  (in GameMaker Studio 2) + 36  [0x10a891d84]
    +     2535 xamarin_main  (in GameMaker Studio 2) + 1046  [0x10a891066]
    +       2535 mono_main  (in GameMaker Studio 2) + 8366  [0x10a8ec19e]
    +         2535 mono_jit_exec  (in GameMaker Studio 2) + 287  [0x10a8e9d0f]
    +           2535 do_exec_main_checked  (in GameMaker Studio 2) + 141  [0x10aa49bdd]
    +             2535 do_runtime_invoke  (in GameMaker Studio 2) + 88  [0x10aa46658]
    +               2535 mono_jit_runtime_invoke  (in GameMaker Studio 2) + 1316  [0x10a98bde4]
    +                 2535 ???  (in <unknown binary>)  [0x1102987c4]
    +                   2535 ???  (in <unknown binary>)  [0x11029895e]
    +                     2535 NSApplicationMain  (in AppKit) + 1237  [0x7fff97683e0e]
    +                       2535 -[NSApplication run]  (in AppKit) + 926  [0x7fff976b93db]
    +                         2535 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:]  (in AppKit) + 2796  [0x7fff97e407ee]
    +                           2535 _DPSNextEvent  (in AppKit) + 1833  [0x7fff976c4d1d]
    +                             2535 AEProcessAppleEvent  (in HIToolbox) + 55  [0x7fff9913cddf]
    +                               2535 aeProcessAppleEvent  (in AE) + 312  [0x7fff9aa2fba9]
    +                                 2535 dispatchEventAndSendReply(AEDesc const*, AEDesc*)  (in AE) + 39  [0x7fff9aa2fc9d]
    +                                   2535 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned int, unsigned char*)  (in AE) + 544  [0x7fff9aa2ff26]
    +                                     2535 _NSAppleEventManagerGenericHandler  (in Foundation) + 102  [0x7fff9b62bc07]
    +                                       2535 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:]  (in Foundation) + 290  [0x7fff9b62bd8d]
    +                                         2535 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:]  (in AppKit) + 661  [0x7fff976c946b]
    +                                           2535 -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:]  (in AppKit) + 552  [0x7fff976c9819]
    +                                             2535 -[NSApplication _sendFinishLaunchingNotification]  (in AppKit) + 208  [0x7fff978064b4]
    +                                               2535 -[NSApplication _postDidFinishNotification]  (in AppKit) + 297  [0x7fff9780674f]
    +                                                 2535 -[NSNotificationCenter postNotificationName:object:userInfo:]  (in Foundation) + 66  [0x7fff9b5e0907]
    +                                                   2535 _CFXNotificationPost  (in CoreFoundation) + 667  [0x7fff99b9e76b]
    +                                                     2535 -[_CFXNotificationRegistrar find:object:observer:enumerator:]  (in CoreFoundation) + 2018  [0x7fff99b9f782]
    +                                                       2535 ___CFXNotificationPost_block_invoke  (in CoreFoundation) + 50  [0x7fff99be11b2]
    +                                                         2535 _CFXRegistrationPost  (in CoreFoundation) + 427  [0x7fff99be144b]
    +                                                           2535 __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__  (in CoreFoundation) + 12  [0x7fff99be154c]
    +                                                             2535 -[AppDelegate applicationDidFinishLaunching:]  (in GameMaker Studio 2) + 56  [0x10ab829d8]
    +                                                               2535 native_to_managed_trampoline_8(objc_object*, objc_selector*, _MonoMethod**, NSNotification*, unsigned int)  (in GameMaker Studio 2) + 382  [0x10ab2411e]
    +                                                                 2535 mono_runtime_invoke  (in GameMaker Studio 2) + 208  [0x10aa465d0]
    +                                                                   2535 do_runtime_invoke  (in GameMaker Studio 2) + 88  [0x10aa46658]
    +                                                                     2535 mono_jit_runtime_invoke  (in GameMaker Studio 2) + 1316  [0x10a98bde4]
    +                                                                       2535 ???  (in <unknown binary>)  [0x111beaa8c]
    +                                                                         2535 ???  (in <unknown binary>)  [0x111dcb881]
    +                                                                           2535 ???  (in <unknown binary>)  [0x111dccc16]
    +                                                                             2535 ???  (in <unknown binary>)  [0x113c8cafa]
    +                                                                               2535 ???  (in <unknown binary>)  [0x113c8ed2c]
    +                                                                                 2535 ???  (in <unknown binary>)  [0x10b13229e]
    +                                                                                   2535 mono_magic_trampoline  (in GameMaker Studio 2) + 73  [0x10a98e4a9]
    +                                                                                     2535 common_call_trampoline  (in GameMaker Studio 2) + 1115  [0x10a98e93b]
    +                                                                                       2535 mono_jit_compile_method_with_opt  (in GameMaker Studio 2) + 661  [0x10a9887f5]
    +                                                                                         2535 mono_jit_compile_method_inner  (in GameMaker Studio 2) + 2422  [0x10a999596]
    +                                                                                           2535 mono_runtime_class_init_full  (in GameMaker Studio 2) + 871  [0x10aa428b7]
    +                                                                                             2535 do_runtime_invoke  (in GameMaker Studio 2) + 88  [0x10aa46658]
    +                                                                                               2535 mono_jit_runtime_invoke  (in GameMaker Studio 2) + 434  [0x10a98ba72]
    +                                                                                                 2535 mono_jit_compile_method_with_opt  (in GameMaker Studio 2) + 661  [0x10a9887f5]
    +                                                                                                   2535 mono_jit_compile_method_inner  (in GameMaker Studio 2) + 774  [0x10a998f26]
    +                                                                                                     2535 mini_method_compile  (in GameMaker Studio 2) + 2892  [0x10a995e0c]
    +                                                                                                       2535 mono_method_to_ir  (in GameMaker Studio 2) + 60589  [0x10a91355d]
    +                                                                                                         2535 mono_runtime_class_init_full  (in GameMaker Studio 2) + 871  [0x10aa428b7]
    +                                                                                                           2535 do_runtime_invoke  (in GameMaker Studio 2) + 88  [0x10aa46658]
    +                                                                                                             2535 mono_jit_runtime_invoke  (in GameMaker Studio 2) + 1316  [0x10a98bde4]
    +                                                                                                               2535 ???  (in <unknown binary>)  [0x113c8f459]
    +                                                                                                                 2535 ???  (in <unknown binary>)  [0x10b13229e]
    +                                                                                                                   2535 mono_magic_trampoline  (in GameMaker Studio 2) + 73  [0x10a98e4a9]
    +                                                                                                                     2535 common_call_trampoline  (in GameMaker Studio 2) + 1115  [0x10a98e93b]
    +                                                                                                                       2535 mono_jit_compile_method_with_opt  (in GameMaker Studio 2) + 661  [0x10a9887f5]
    +                                                                                                                         2535 mono_jit_compile_method_inner  (in GameMaker Studio 2) + 2422  [0x10a999596]
    +                                                                                                                           2535 mono_runtime_class_init_full  (in GameMaker Studio 2) + 871  [0x10aa428b7]
    +                                                                                                                             2535 do_runtime_invoke  (in GameMaker Studio 2) + 88  [0x10aa46658]
    +                                                                                                                               2535 mono_jit_runtime_invoke  (in GameMaker Studio 2) + 1316  [0x10a98bde4]
    +                                                                                                                                 2535 ???  (in <unknown binary>)  [0x113c8f6b7]
    +                                                                                                                                   2535 ???  (in <unknown binary>)  [0x10b13229e]
    +                                                                                                                                     2535 mono_magic_trampoline  (in GameMaker Studio 2) + 73  [0x10a98e4a9]
    +                                                                                                                                       2535 common_call_trampoline  (in GameMaker Studio 2) + 1115  [0x10a98e93b]
    +                                                                                                                                         2535 mono_jit_compile_method_with_opt  (in GameMaker Studio 2) + 661  [0x10a9887f5]
    +                                                                                                                                           2535 mono_jit_compile_method_inner  (in GameMaker Studio 2) + 2422  [0x10a999596]
    +                                                                                                                                             2535 mono_runtime_class_init_full  (in GameMaker Studio 2) + 1530  [0x10aa42b4a]
    +                                                                                                                                               2535 _pthread_mutex_lock_slow  (in libsystem_pthread.dylib) + 285  [0x7fffaf990519]
    +                                                                                                                                                 2535 _pthread_mutex_lock_wait  (in libsystem_pthread.dylib) + 100  [0x7fffaf992dfa]
    +                                                                                                                                                   2535 __psynch_mutexwait  (in libsystem_kernel.dylib) + 10  [0x7fffaf8a7c22]
    2535 Thread_2099344
    + 2535 start_wqthread  (in libsystem_pthread.dylib) + 13  [0x7fffaf99207d]
    +   2535 _pthread_wqthread  (in libsystem_pthread.dylib) + 1023  [0x7fffaf99248e]
    +     2535 __workq_kernreturn  (in libsystem_kernel.dylib) + 10  [0x7fffaf8a844e]
    2535 Thread_2099353: SGen worker
    + 2535 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fffaf99208d]
    +   2535 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fffaf992887]
    +     2535 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fffaf99293b]
    +       2535 thread_func  (in GameMaker Studio 2) + 600  [0x10aadb708]
    +         2535 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fffaf9937fa]
    +           2535 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fffaf8a7bf2]
    2535 Thread_2099354: Finalizer
    + 2535 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fffaf99208d]
    +   2535 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fffaf992887]
    +     2535 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fffaf99293b]
    +       2535 inner_start_thread  (in GameMaker Studio 2) + 354  [0x10ab037c2]
    +         2535 start_wrapper  (in GameMaker Studio 2) + 320  [0x10aa96850]
    +           2535 finalizer_thread  (in GameMaker Studio 2) + 269  [0x10a9e6bad]
    +             2535 semaphore_wait_trap  (in libsystem_kernel.dylib) + 10  [0x7fffaf8a0386]
    2535 Thread_2099382: tid_c103
    + 2535 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fffaf99208d]
    +   2535 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fffaf992887]
    +     2535 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fffaf99293b]
    +       2535 inner_start_thread  (in GameMaker Studio 2) + 354  [0x10ab037c2]
    +         2535 start_wrapper  (in GameMaker Studio 2) + 538  [0x10aa9692a]
    +           2535 do_runtime_invoke  (in GameMaker Studio 2) + 88  [0x10aa46658]
    +             2535 mono_jit_runtime_invoke  (in GameMaker Studio 2) + 1316  [0x10a98bde4]
    +               2535 ???  (in <unknown binary>)  [0x113c8ad49]
    +                 2535 ???  (in <unknown binary>)  [0x113c8de14]
    +                   2535 ???  (in <unknown binary>)  [0x113c8f020]
    +                     2535 ???  (in <unknown binary>)  [0x10b13229e]
    +                       2535 mono_magic_trampoline  (in GameMaker Studio 2) + 73  [0x10a98e4a9]
    +                         2535 common_call_trampoline  (in GameMaker Studio 2) + 1115  [0x10a98e93b]
    +                           2535 mono_jit_compile_method_with_opt  (in GameMaker Studio 2) + 661  [0x10a9887f5]
    +                             2535 mono_jit_compile_method_inner  (in GameMaker Studio 2) + 774  [0x10a998f26]
    +                               2535 mini_method_compile  (in GameMaker Studio 2) + 2892  [0x10a995e0c]
    +                                 2535 mono_method_to_ir  (in GameMaker Studio 2) + 66079  [0x10a914acf]
    +                                   2535 inline_method  (in GameMaker Studio 2) + 1064  [0x10a902338]
    +                                     2535 mono_method_to_ir  (in GameMaker Studio 2) + 66079  [0x10a914acf]
    +                                       2535 inline_method  (in GameMaker Studio 2) + 1064  [0x10a902338]
    +                                         2535 mono_method_to_ir  (in GameMaker Studio 2) + 65941  [0x10a914a45]
    +                                           2535 mono_method_check_inlining  (in GameMaker Studio 2) + 378  [0x10a93c34a]
    +                                             2535 mono_runtime_class_init_full  (in GameMaker Studio 2) + 1530  [0x10aa42b4a]
    +                                               2535 _pthread_mutex_lock_slow  (in libsystem_pthread.dylib) + 285  [0x7fffaf990519]
    +                                                 2535 _pthread_mutex_lock_wait  (in libsystem_pthread.dylib) + 100  [0x7fffaf992dfa]
    +                                                   2535 __psynch_mutexwait  (in libsystem_kernel.dylib) + 10  [0x7fffaf8a7c22]
    2535 Thread_2099383: tid_c503
    + 2535 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fffaf99208d]
    +   2535 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fffaf992887]
    +     2535 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fffaf99293b]
    +       2535 inner_start_thread  (in GameMaker Studio 2) + 354  [0x10ab037c2]
    +         2535 start_wrapper  (in GameMaker Studio 2) + 538  [0x10aa9692a]
    +           2535 do_runtime_invoke  (in GameMaker Studio 2) + 88  [0x10aa46658]
    +             2535 mono_jit_runtime_invoke  (in GameMaker Studio 2) + 1316  [0x10a98bde4]
    +               2535 ???  (in <unknown binary>)  [0x113c8ad49]
    +                 2535 ???  (in <unknown binary>)  [0x113c8de14]
    +                   2535 ???  (in <unknown binary>)  [0x113c8f020]
    +                     2535 ???  (in <unknown binary>)  [0x113c90499]
    +                       2535 ???  (in <unknown binary>)  [0x10b13229e]
    +                         2535 mono_magic_trampoline  (in GameMaker Studio 2) + 73  [0x10a98e4a9]
    +                           2535 common_call_trampoline  (in GameMaker Studio 2) + 1115  [0x10a98e93b]
    +                             2535 mono_jit_compile_method_with_opt  (in GameMaker Studio 2) + 388  [0x10a9886e4]
    +                               2535 mono_runtime_class_init_full  (in GameMaker Studio 2) + 1053  [0x10aa4296d]
    +                                 2535 mono_type_init_lock  (in GameMaker Studio 2) + 60  [0x10aa43abc]
    +                                   2535 _pthread_mutex_lock_slow  (in libsystem_pthread.dylib) + 285  [0x7fffaf990519]
    +                                     2535 _pthread_mutex_lock_wait  (in libsystem_pthread.dylib) + 100  [0x7fffaf992dfa]
    +                                       2535 __psynch_mutexwait  (in libsystem_kernel.dylib) + 10  [0x7fffaf8a7c22]
    2535 Thread_2099384: tid_c803
    + 2535 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fffaf99208d]
    +   2535 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fffaf992887]
    +     2535 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fffaf99293b]
    +       2535 inner_start_thread  (in GameMaker Studio 2) + 354  [0x10ab037c2]
    +         2535 start_wrapper  (in GameMaker Studio 2) + 538  [0x10aa9692a]
    +           2535 do_runtime_invoke  (in GameMaker Studio 2) + 88  [0x10aa46658]
    +             2535 mono_jit_runtime_invoke  (in GameMaker Studio 2) + 1316  [0x10a98bde4]
    +               2535 ???  (in <unknown binary>)  [0x113c8ad49]
    +                 2535 ???  (in <unknown binary>)  [0x113c8de14]
    +                   2535 ???  (in <unknown binary>)  [0x113c8f020]
    +                     2535 ???  (in <unknown binary>)  [0x113c90499]
    +                       2535 ???  (in <unknown binary>)  [0x10b13229e]
    +                         2535 mono_magic_trampoline  (in GameMaker Studio 2) + 73  [0x10a98e4a9]
    +                           2535 common_call_trampoline  (in GameMaker Studio 2) + 1115  [0x10a98e93b]
    +                             2535 mono_jit_compile_method_with_opt  (in GameMaker Studio 2) + 388  [0x10a9886e4]
    +                               2015 mono_runtime_class_init_full  (in GameMaker Studio 2) + 1099  [0x10aa4299b]
    +                               ! 1687 monoeg_g_hash_table_lookup  (in GameMaker Studio 2) + 38,46,...  [0x10ab0c526,0x10ab0c52e,...]
    +                               ! 196 monoeg_g_hash_table_lookup  (in GameMaker Studio 2) + 82  [0x10ab0c552]
    +                               ! : 196 monoeg_g_direct_equal  (in GameMaker Studio 2) + 0,6,...  [0x10ab0bf70,0x10ab0bf76,...]
    +                               ! 132 monoeg_g_hash_table_lookup  (in GameMaker Studio 2) + 32  [0x10ab0c520]
    +                               !   132 monoeg_g_direct_hash  (in GameMaker Studio 2) + 0,6  [0x10ab0bf60,0x10ab0bf66]
    +                               258 mono_runtime_class_init_full  (in GameMaker Studio 2) + 1110,1099,...  [0x10aa429a6,0x10aa4299b,...]
    +                               144 mono_runtime_class_init_full  (in GameMaker Studio 2) + 1118  [0x10aa429ae]
    +                               ! 95 mono_native_thread_id_equals  (in GameMaker Studio 2) + 0  [0x10aaff960]
    +                               ! 49 pthread_equal  (in libsystem_pthread.dylib) + 0  [0x7fffaf991b63]
    +                               63 DYLD-STUB$$pthread_equal  (in GameMaker Studio 2) + 0  [0x10ab8b242]
    +                               55 mono_native_thread_id_equals  (in GameMaker Studio 2) + 5  [0x10aaff965]
    2535 Thread_2099385: tid_c00b
    + 2535 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fffaf99208d]
    +   2535 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fffaf992887]
    +     2535 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fffaf99293b]
    +       2535 inner_start_thread  (in GameMaker Studio 2) + 354  [0x10ab037c2]
    +         2535 start_wrapper  (in GameMaker Studio 2) + 538  [0x10aa9692a]
    +           2535 do_runtime_invoke  (in GameMaker Studio 2) + 88  [0x10aa46658]
    +             2535 mono_jit_runtime_invoke  (in GameMaker Studio 2) + 1316  [0x10a98bde4]
    +               2535 ???  (in <unknown binary>)  [0x113c8ad49]
    +                 2535 ???  (in <unknown binary>)  [0x113c8b55b]
    +                   2535 ???  (in <unknown binary>)  [0x113c8b88f]
    +                     2535 ves_icall_System_Threading_WaitHandle_WaitOne_internal  (in GameMaker Studio 2) + 109  [0x10aa91d2d]
    +                       2535 mono_wait_uninterrupted  (in GameMaker Studio 2) + 116  [0x10aa91a34]
    +                         2535 wapi_WaitForSingleObjectEx  (in GameMaker Studio 2) + 9  [0x10aaed779]
    +                           2535 mono_w32handle_wait_one  (in GameMaker Studio 2) + 896  [0x10ab08a60]
    +                             2535 mono_w32handle_timedwait_signal_handle  (in GameMaker Studio 2) + 356  [0x10ab08c94]
    +                               2535 mono_os_cond_timedwait  (in GameMaker Studio 2) + 163  [0x10ab0a013]
    +                                 2535 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fffaf9937fa]
    +                                   2535 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fffaf8a7bf2]
    2535 Thread_2099386: tid_cd03
    + 2535 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fffaf99208d]
    +   2535 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fffaf992887]
    +     2535 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fffaf99293b]
    +       2535 inner_start_thread  (in GameMaker Studio 2) + 354  [0x10ab037c2]
    +         2535 start_wrapper  (in GameMaker Studio 2) + 538  [0x10aa9692a]
    +           2535 do_runtime_invoke  (in GameMaker Studio 2) + 88  [0x10aa46658]
    +             2535 mono_jit_runtime_invoke  (in GameMaker Studio 2) + 1316  [0x10a98bde4]
    +               2535 ???  (in <unknown binary>)  [0x113c8ad49]
    +                 2535 ???  (in <unknown binary>)  [0x113c8b55b]
    +                   2535 ???  (in <unknown binary>)  [0x113c8b88f]
    +                     2535 ves_icall_System_Threading_WaitHandle_WaitOne_internal  (in GameMaker Studio 2) + 109  [0x10aa91d2d]
    +                       2535 mono_wait_uninterrupted  (in GameMaker Studio 2) + 116  [0x10aa91a34]
    +                         2535 wapi_WaitForSingleObjectEx  (in GameMaker Studio 2) + 9  [0x10aaed779]
    +                           2535 mono_w32handle_wait_one  (in GameMaker Studio 2) + 896  [0x10ab08a60]
    +                             2535 mono_w32handle_timedwait_signal_handle  (in GameMaker Studio 2) + 356  [0x10ab08c94]
    +                               2535 mono_os_cond_timedwait  (in GameMaker Studio 2) + 163  [0x10ab0a013]
    +                                 2535 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fffaf9937fa]
    +                                   2535 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fffaf8a7bf2]
    2535 Thread_2099387: tid_d003
    + 2535 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fffaf99208d]
    +   2535 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fffaf992887]
    +     2535 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fffaf99293b]
    +       2535 inner_start_thread  (in GameMaker Studio 2) + 354  [0x10ab037c2]
    +         2535 start_wrapper  (in GameMaker Studio 2) + 538  [0x10aa9692a]
    +           2535 do_runtime_invoke  (in GameMaker Studio 2) + 88  [0x10aa46658]
    +             2535 mono_jit_runtime_invoke  (in GameMaker Studio 2) + 1316  [0x10a98bde4]
    +               2535 ???  (in <unknown binary>)  [0x113c8ad49]
    +                 2535 ???  (in <unknown binary>)  [0x113c8b55b]
    +                   2535 ???  (in <unknown binary>)  [0x113c8b88f]
    +                     2535 ves_icall_System_Threading_WaitHandle_WaitOne_internal  (in GameMaker Studio 2) + 109  [0x10aa91d2d]
    +                       2535 mono_wait_uninterrupted  (in GameMaker Studio 2) + 116  [0x10aa91a34]
    +                         2535 wapi_WaitForSingleObjectEx  (in GameMaker Studio 2) + 9  [0x10aaed779]
    +                           2535 mono_w32handle_wait_one  (in GameMaker Studio 2) + 896  [0x10ab08a60]
    +                             2535 mono_w32handle_timedwait_signal_handle  (in GameMaker Studio 2) + 356  [0x10ab08c94]
    +                               2535 mono_os_cond_timedwait  (in GameMaker Studio 2) + 163  [0x10ab0a013]
    +                                 2535 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fffaf9937fa]
    +                                   2535 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fffaf8a7bf2]
    2535 Thread_2099388: tid_d303
    + 2535 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fffaf99208d]
    +   2535 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fffaf992887]
    +     2535 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fffaf99293b]
    +       2535 inner_start_thread  (in GameMaker Studio 2) + 354  [0x10ab037c2]
    +         2535 start_wrapper  (in GameMaker Studio 2) + 538  [0x10aa9692a]
    +           2535 do_runtime_invoke  (in GameMaker Studio 2) + 88  [0x10aa46658]
    +             2535 mono_jit_runtime_invoke  (in GameMaker Studio 2) + 1316  [0x10a98bde4]
    +               2535 ???  (in <unknown binary>)  [0x113c8ad49]
    +                 2535 ???  (in <unknown binary>)  [0x113c8b55b]
    +                   2535 ???  (in <unknown binary>)  [0x113c8b88f]
    +                     2535 ves_icall_System_Threading_WaitHandle_WaitOne_internal  (in GameMaker Studio 2) + 109  [0x10aa91d2d]
    +                       2535 mono_wait_uninterrupted  (in GameMaker Studio 2) + 116  [0x10aa91a34]
    +                         2535 wapi_WaitForSingleObjectEx  (in GameMaker Studio 2) + 9  [0x10aaed779]
    +                           2535 mono_w32handle_wait_one  (in GameMaker Studio 2) + 896  [0x10ab08a60]
    +                             2535 mono_w32handle_timedwait_signal_handle  (in GameMaker Studio 2) + 356  [0x10ab08c94]
    +                               2535 mono_os_cond_timedwait  (in GameMaker Studio 2) + 163  [0x10ab0a013]
    +                                 2535 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fffaf9937fa]
    +                                   2535 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fffaf8a7bf2]
    2535 Thread_2099389: tid_d603
    + 2535 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fffaf99208d]
    +   2535 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fffaf992887]
    +     2535 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fffaf99293b]
    +       2535 inner_start_thread  (in GameMaker Studio 2) + 354  [0x10ab037c2]
    +         2535 start_wrapper  (in GameMaker Studio 2) + 538  [0x10aa9692a]
    +           2535 do_runtime_invoke  (in GameMaker Studio 2) + 88  [0x10aa46658]
    +             2535 mono_jit_runtime_invoke  (in GameMaker Studio 2) + 1316  [0x10a98bde4]
    +               2535 ???  (in <unknown binary>)  [0x113c8ad49]
    +                 2535 ???  (in <unknown binary>)  [0x113c8b55b]
    +                   2535 ???  (in <unknown binary>)  [0x113c8b88f]
    +                     2535 ves_icall_System_Threading_WaitHandle_WaitOne_internal  (in GameMaker Studio 2) + 109  [0x10aa91d2d]
    +                       2535 mono_wait_uninterrupted  (in GameMaker Studio 2) + 116  [0x10aa91a34]
    +                         2535 wapi_WaitForSingleObjectEx  (in GameMaker Studio 2) + 9  [0x10aaed779]
    +                           2535 mono_w32handle_wait_one  (in GameMaker Studio 2) + 896  [0x10ab08a60]
    +                             2535 mono_w32handle_timedwait_signal_handle  (in GameMaker Studio 2) + 356  [0x10ab08c94]
    +                               2535 mono_os_cond_timedwait  (in GameMaker Studio 2) + 163  [0x10ab0a013]
    +                                 2535 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fffaf9937fa]
    +                                   2535 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fffaf8a7bf2]
    2535 Thread_2099390: tid_d903
    + 2535 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fffaf99208d]
    +   2535 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fffaf992887]
    +     2535 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fffaf99293b]
    +       2535 inner_start_thread  (in GameMaker Studio 2) + 354  [0x10ab037c2]
    +         2535 start_wrapper  (in GameMaker Studio 2) + 538  [0x10aa9692a]
    +           2535 do_runtime_invoke  (in GameMaker Studio 2) + 88  [0x10aa46658]
    +             2535 mono_jit_runtime_invoke  (in GameMaker Studio 2) + 1316  [0x10a98bde4]
    +               2535 ???  (in <unknown binary>)  [0x113c8ad49]
    +                 2535 ???  (in <unknown binary>)  [0x113c8b55b]
    +                   2535 ???  (in <unknown binary>)  [0x113c8b88f]
    +                     2535 ves_icall_System_Threading_WaitHandle_WaitOne_internal  (in GameMaker Studio 2) + 109  [0x10aa91d2d]
    +                       2535 mono_wait_uninterrupted  (in GameMaker Studio 2) + 116  [0x10aa91a34]
    +                         2535 wapi_WaitForSingleObjectEx  (in GameMaker Studio 2) + 9  [0x10aaed779]
    +                           2535 mono_w32handle_wait_one  (in GameMaker Studio 2) + 896  [0x10ab08a60]
    +                             2535 mono_w32handle_timedwait_signal_handle  (in GameMaker Studio 2) + 356  [0x10ab08c94]
    +                               2535 mono_os_cond_timedwait  (in GameMaker Studio 2) + 163  [0x10ab0a013]
    +                                 2535 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fffaf9937fa]
    +                                   2535 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fffaf8a7bf2]
    2535 Thread_2099391: tid_dc03
    + 2535 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fffaf99208d]
    +   2535 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fffaf992887]
    +     2535 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fffaf99293b]
    +       2535 inner_start_thread  (in GameMaker Studio 2) + 354  [0x10ab037c2]
    +         2535 start_wrapper  (in GameMaker Studio 2) + 538  [0x10aa9692a]
    +           2535 do_runtime_invoke  (in GameMaker Studio 2) + 88  [0x10aa46658]
    +             2535 mono_jit_runtime_invoke  (in GameMaker Studio 2) + 1316  [0x10a98bde4]
    +               2535 ???  (in <unknown binary>)  [0x113c8ad49]
    +                 2535 ???  (in <unknown binary>)  [0x113c8b55b]
    +                   2535 ???  (in <unknown binary>)  [0x113c8b88f]
    +                     2535 ves_icall_System_Threading_WaitHandle_WaitOne_internal  (in GameMaker Studio 2) + 109  [0x10aa91d2d]
    +                       2535 mono_wait_uninterrupted  (in GameMaker Studio 2) + 116  [0x10aa91a34]
    +                         2535 wapi_WaitForSingleObjectEx  (in GameMaker Studio 2) + 9  [0x10aaed779]
    +                           2535 mono_w32handle_wait_one  (in GameMaker Studio 2) + 896  [0x10ab08a60]
    +                             2535 mono_w32handle_timedwait_signal_handle  (in GameMaker Studio 2) + 356  [0x10ab08c94]
    +                               2535 mono_os_cond_timedwait  (in GameMaker Studio 2) + 163  [0x10ab0a013]
    +                                 2535 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fffaf9937fa]
    +                                   2535 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fffaf8a7bf2]
    2535 Thread_2099392: tid_df03
    + 2535 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fffaf99208d]
    +   2535 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fffaf992887]
    +     2535 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fffaf99293b]
    +       2535 inner_start_thread  (in GameMaker Studio 2) + 354  [0x10ab037c2]
    +         2535 start_wrapper  (in GameMaker Studio 2) + 538  [0x10aa9692a]
    +           2535 do_runtime_invoke  (in GameMaker Studio 2) + 88  [0x10aa46658]
    +             2535 mono_jit_runtime_invoke  (in GameMaker Studio 2) + 1316  [0x10a98bde4]
    +               2535 ???  (in <unknown binary>)  [0x113c8ad49]
    +                 2535 ???  (in <unknown binary>)  [0x113c8b55b]
    +                   2535 ???  (in <unknown binary>)  [0x113c8b88f]
    +                     2535 ves_icall_System_Threading_WaitHandle_WaitOne_internal  (in GameMaker Studio 2) + 109  [0x10aa91d2d]
    +                       2535 mono_wait_uninterrupted  (in GameMaker Studio 2) + 116  [0x10aa91a34]
    +                         2535 wapi_WaitForSingleObjectEx  (in GameMaker Studio 2) + 9  [0x10aaed779]
    +                           2535 mono_w32handle_wait_one  (in GameMaker Studio 2) + 896  [0x10ab08a60]
    +                             2535 mono_w32handle_timedwait_signal_handle  (in GameMaker Studio 2) + 356  [0x10ab08c94]
    +                               2535 mono_os_cond_timedwait  (in GameMaker Studio 2) + 163  [0x10ab0a013]
    +                                 2535 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fffaf9937fa]
    +                                   2535 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fffaf8a7bf2]
    2535 Thread_2099393: tid_e203
    + 2535 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fffaf99208d]
    +   2535 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fffaf992887]
    +     2535 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fffaf99293b]
    +       2535 inner_start_thread  (in GameMaker Studio 2) + 354  [0x10ab037c2]
    +         2535 start_wrapper  (in GameMaker Studio 2) + 538  [0x10aa9692a]
    +           2535 do_runtime_invoke  (in GameMaker Studio 2) + 88  [0x10aa46658]
    +             2535 mono_jit_runtime_invoke  (in GameMaker Studio 2) + 1316  [0x10a98bde4]
    +               2535 ???  (in <unknown binary>)  [0x113c8ad49]
    +                 2535 ???  (in <unknown binary>)  [0x113c8b55b]
    +                   2535 ???  (in <unknown binary>)  [0x113c8b88f]
    +                     2535 ves_icall_System_Threading_WaitHandle_WaitOne_internal  (in GameMaker Studio 2) + 109  [0x10aa91d2d]
    +                       2535 mono_wait_uninterrupted  (in GameMaker Studio 2) + 116  [0x10aa91a34]
    +                         2535 wapi_WaitForSingleObjectEx  (in GameMaker Studio 2) + 9  [0x10aaed779]
    +                           2535 mono_w32handle_wait_one  (in GameMaker Studio 2) + 896  [0x10ab08a60]
    +                             2535 mono_w32handle_timedwait_signal_handle  (in GameMaker Studio 2) + 356  [0x10ab08c94]
    +                               2535 mono_os_cond_timedwait  (in GameMaker Studio 2) + 163  [0x10ab0a013]
    +                                 2535 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fffaf9937fa]
    +                                   2535 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fffaf8a7bf2]
    2535 Thread_2099394: tid_e503
    + 2535 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fffaf99208d]
    +   2535 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fffaf992887]
    +     2535 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fffaf99293b]
    +       2535 inner_start_thread  (in GameMaker Studio 2) + 354  [0x10ab037c2]
    +         2535 start_wrapper  (in GameMaker Studio 2) + 538  [0x10aa9692a]
    +           2535 do_runtime_invoke  (in GameMaker Studio 2) + 88  [0x10aa46658]
    +             2535 mono_jit_runtime_invoke  (in GameMaker Studio 2) + 1316  [0x10a98bde4]
    +               2535 ???  (in <unknown binary>)  [0x113c8ad49]
    +                 2535 ???  (in <unknown binary>)  [0x113c8b55b]
    +                   2535 ???  (in <unknown binary>)  [0x113c8b88f]
    +                     2535 ves_icall_System_Threading_WaitHandle_WaitOne_internal  (in GameMaker Studio 2) + 109  [0x10aa91d2d]
    +                       2535 mono_wait_uninterrupted  (in GameMaker Studio 2) + 116  [0x10aa91a34]
    +                         2535 wapi_WaitForSingleObjectEx  (in GameMaker Studio 2) + 9  [0x10aaed779]
    +                           2535 mono_w32handle_wait_one  (in GameMaker Studio 2) + 896  [0x10ab08a60]
    +                             2535 mono_w32handle_timedwait_signal_handle  (in GameMaker Studio 2) + 356  [0x10ab08c94]
    +                               2535 mono_os_cond_timedwait  (in GameMaker Studio 2) + 163  [0x10ab0a013]
    +                                 2535 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fffaf9937fa]
    +                                   2535 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fffaf8a7bf2]
    2535 Thread_2099395: tid_e803
    + 2535 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fffaf99208d]
    +   2535 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fffaf992887]
    +     2535 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fffaf99293b]
    +       2535 inner_start_thread  (in GameMaker Studio 2) + 354  [0x10ab037c2]
    +         2535 start_wrapper  (in GameMaker Studio 2) + 538  [0x10aa9692a]
    +           2535 do_runtime_invoke  (in GameMaker Studio 2) + 88  [0x10aa46658]
    +             2535 mono_jit_runtime_invoke  (in GameMaker Studio 2) + 1316  [0x10a98bde4]
    +               2535 ???  (in <unknown binary>)  [0x113c8ad49]
    +                 2535 ???  (in <unknown binary>)  [0x113c8b55b]
    +                   2535 ???  (in <unknown binary>)  [0x113c8b88f]
    +                     2535 ves_icall_System_Threading_WaitHandle_WaitOne_internal  (in GameMaker Studio 2) + 109  [0x10aa91d2d]
    +                       2535 mono_wait_uninterrupted  (in GameMaker Studio 2) + 116  [0x10aa91a34]
    +                         2535 wapi_WaitForSingleObjectEx  (in GameMaker Studio 2) + 9  [0x10aaed779]
    +                           2535 mono_w32handle_wait_one  (in GameMaker Studio 2) + 896  [0x10ab08a60]
    +                             2535 mono_w32handle_timedwait_signal_handle  (in GameMaker Studio 2) + 356  [0x10ab08c94]
    +                               2535 mono_os_cond_timedwait  (in GameMaker Studio 2) + 163  [0x10ab0a013]
    +                                 2535 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fffaf9937fa]
    +                                   2535 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fffaf8a7bf2]
    2535 Thread_2099396: tid_eb03
    + 2535 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fffaf99208d]
    +   2535 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fffaf992887]
    +     2535 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fffaf99293b]
    +       2535 inner_start_thread  (in GameMaker Studio 2) + 354  [0x10ab037c2]
    +         2535 start_wrapper  (in GameMaker Studio 2) + 538  [0x10aa9692a]
    +           2535 do_runtime_invoke  (in GameMaker Studio 2) + 88  [0x10aa46658]
    +             2535 mono_jit_runtime_invoke  (in GameMaker Studio 2) + 1316  [0x10a98bde4]
    +               2535 ???  (in <unknown binary>)  [0x113c8ad49]
    +                 2535 ???  (in <unknown binary>)  [0x113c8b55b]
    +                   2535 ???  (in <unknown binary>)  [0x113c8b88f]
    +                     2535 ves_icall_System_Threading_WaitHandle_WaitOne_internal  (in GameMaker Studio 2) + 109  [0x10aa91d2d]
    +                       2535 mono_wait_uninterrupted  (in GameMaker Studio 2) + 116  [0x10aa91a34]
    +                         2535 wapi_WaitForSingleObjectEx  (in GameMaker Studio 2) + 9  [0x10aaed779]
    +                           2535 mono_w32handle_wait_one  (in GameMaker Studio 2) + 896  [0x10ab08a60]
    +                             2535 mono_w32handle_timedwait_signal_handle  (in GameMaker Studio 2) + 356  [0x10ab08c94]
    +                               2535 mono_os_cond_timedwait  (in GameMaker Studio 2) + 163  [0x10ab0a013]
    +                                 2535 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fffaf9937fa]
    +                                   2535 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fffaf8a7bf2]
    2535 Thread_2099397: tid_ee03
      2535 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fffaf99208d]
        2535 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fffaf992887]
          2535 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fffaf99293b]
            2535 inner_start_thread  (in GameMaker Studio 2) + 354  [0x10ab037c2]
              2535 start_wrapper  (in GameMaker Studio 2) + 538  [0x10aa9692a]
                2535 do_runtime_invoke  (in GameMaker Studio 2) + 88  [0x10aa46658]
                  2535 mono_jit_runtime_invoke  (in GameMaker Studio 2) + 1316  [0x10a98bde4]
                    2535 ???  (in <unknown binary>)  [0x113c8ad49]
                      2535 ???  (in <unknown binary>)  [0x113c8b55b]
                        2535 ???  (in <unknown binary>)  [0x113c8b88f]
                          2535 ves_icall_System_Threading_WaitHandle_WaitOne_internal  (in GameMaker Studio 2) + 109  [0x10aa91d2d]
                            2535 mono_wait_uninterrupted  (in GameMaker Studio 2) + 116  [0x10aa91a34]
                              2535 wapi_WaitForSingleObjectEx  (in GameMaker Studio 2) + 9  [0x10aaed779]
                                2535 mono_w32handle_wait_one  (in GameMaker Studio 2) + 896  [0x10ab08a60]
                                  2535 mono_w32handle_timedwait_signal_handle  (in GameMaker Studio 2) + 356  [0x10ab08c94]
                                    2535 mono_os_cond_timedwait  (in GameMaker Studio 2) + 163  [0x10ab0a013]
                                      2535 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fffaf9937fa]
                                        2535 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fffaf8a7bf2]

Total number in stack (recursive counted multiple, when >=5):
        21       do_runtime_invoke  (in GameMaker Studio 2) + 88  [0x10aa46658]
        20       mono_jit_runtime_invoke  (in GameMaker Studio 2) + 1316  [0x10a98bde4]
        18       _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fffaf99293b]
        18       _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fffaf992887]
        18       thread_start  (in libsystem_pthread.dylib) + 13  [0x7fffaf99208d]
        17       inner_start_thread  (in GameMaker Studio 2) + 354  [0x10ab037c2]
        16       ???  (in <unknown binary>)  [0x113c8ad49]
        16       start_wrapper  (in GameMaker Studio 2) + 538  [0x10aa9692a]
        14       __psynch_cvwait  (in libsystem_kernel.dylib) + 0  [0x7fffaf8a7be8]
        14       _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fffaf9937fa]
        13       ???  (in <unknown binary>)  [0x113c8b55b]
        13       ???  (in <unknown binary>)  [0x113c8b88f]
        13       mono_os_cond_timedwait  (in GameMaker Studio 2) + 163  [0x10ab0a013]
        13       mono_w32handle_timedwait_signal_handle  (in GameMaker Studio 2) + 356  [0x10ab08c94]
        13       mono_w32handle_wait_one  (in GameMaker Studio 2) + 896  [0x10ab08a60]
        13       mono_wait_uninterrupted  (in GameMaker Studio 2) + 116  [0x10aa91a34]
        13       ves_icall_System_Threading_WaitHandle_WaitOne_internal  (in GameMaker Studio 2) + 109  [0x10aa91d2d]
        13       wapi_WaitForSingleObjectEx  (in GameMaker Studio 2) + 9  [0x10aaed779]
        6       ???  (in <unknown binary>)  [0x10b13229e]
        6       common_call_trampoline  (in GameMaker Studio 2) + 1115  [0x10a98e93b]
        6       mono_magic_trampoline  (in GameMaker Studio 2) + 73  [0x10a98e4a9]
        5       mono_jit_compile_method_with_opt  (in GameMaker Studio 2) + 661  [0x10a9887f5]

Sort by top of stack, same collapsed (when >= 5):
        __psynch_cvwait  (in libsystem_kernel.dylib)        35490
        __psynch_mutexwait  (in libsystem_kernel.dylib)        7605
        __workq_kernreturn  (in libsystem_kernel.dylib)        2535
        semaphore_wait_trap  (in libsystem_kernel.dylib)        2535
        monoeg_g_hash_table_lookup  (in GameMaker Studio 2)        1687
        mono_runtime_class_init_full  (in GameMaker Studio 2)        258
        monoeg_g_direct_equal  (in GameMaker Studio 2)        196
        mono_native_thread_id_equals  (in GameMaker Studio 2)        150
        monoeg_g_direct_hash  (in GameMaker Studio 2)        132
        DYLD-STUB$$pthread_equal  (in GameMaker Studio 2)        63
        pthread_equal  (in libsystem_pthread.dylib)        49

Binary Images:
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    0x7fff973bf000 -     0x7fff973bffff  com.apple.Accelerate.vecLib (3.11 - vecLib 3.11) <A2FC8240-F62F-3A23-AB10-8CE6B56AF476> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib
    0x7fff973c0000 -     0x7fff973fdffb  com.apple.Accounts (113 - 113) <8550BD08-7D05-3AC4-A0CC-B67ECB2DE950> /System/Library/Frameworks/Accounts.framework/Versions/A/Accounts
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    0x7fff9767e000 -     0x7fff98457ff3  com.apple.AppKit (6.9 - 1504.83.101) <EC7BD195-F9E1-3E43-820A-5FDD0B2B0B67> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
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    0x7fffae3ba000 -     0x7fffae3bbff3  libcoretls_cfhelpers.dylib (121.50.4) <1A10303E-5EB0-3C7C-9165-021FCDFD934D> /usr/lib/libcoretls_cfhelpers.dylib
    0x7fffae475000 -     0x7fffae55aff7  libcrypto.0.9.8.dylib (64.50.6) <D34E16A7-990A-37A9-933A-DFAA46554EAA> /usr/lib/libcrypto.0.9.8.dylib
    0x7fffae6ec000 -     0x7fffae6f7fff  libcsfde.dylib (540.30.1) <0C2B183B-16D9-3D5F-962D-0A09C7063211> /usr/lib/libcsfde.dylib
    0x7fffae6f8000 -     0x7fffae74bff7  libcups.2.dylib (450) <9950BFCB-7882-33C9-9ECF-CE66773C5657> /usr/lib/libcups.2.dylib
    0x7fffae74c000 -     0x7fffae79cffb  libcurl.4.dylib (95.50.2) <2E3E82EE-3710-3340-8B07-A285BDA385B1> /usr/lib/libcurl.4.dylib
    0x7fffae79d000 -     0x7fffae7a4ff3  libdscsym.dylib (148.3) <63492BDA-33A8-31DE-90E8-A3D44F07EB9C> /usr/lib/libdscsym.dylib
    0x7fffae7c6000 -     0x7fffae7c6fff  libenergytrace.dylib (15) <A1B040A2-7977-3097-9ADF-34FF181EB970> /usr/lib/libenergytrace.dylib
    0x7fffae7d4000 -     0x7fffae7d5fff  libffi.dylib (18.1) <49D03682-E111-351C-8266-4519B3B82BE9> /usr/lib/libffi.dylib
    0x7fffae7d6000 -     0x7fffae7dbff7  libheimdal-asn1.dylib (498.50.8) <A40E3196-235E-34CE-AD9A-8D1AFC5DE004> /usr/lib/libheimdal-asn1.dylib
    0x7fffae7dc000 -     0x7fffae8ceff7  libiconv.2.dylib (50) <42125B35-81D7-3FC4-9475-A26DBE10884D> /usr/lib/libiconv.2.dylib
    0x7fffae8cf000 -     0x7fffaeaf4ffb  libicucore.A.dylib (57165.0.1) <2931B842-2946-3576-AD1D-1CDA22FA1388> /usr/lib/libicucore.A.dylib
    0x7fffaeafa000 -     0x7fffaeafbfff  liblangid.dylib (126) <2085E7A7-9A34-3735-87F4-F174EF8EABF0> /usr/lib/liblangid.dylib
    0x7fffaeafc000 -     0x7fffaeb15ffb  liblzma.5.dylib (10) <44BD0279-99DD-36B5-8A6E-C11432E2098D> /usr/lib/liblzma.5.dylib
    0x7fffaeb16000 -     0x7fffaeb2cff7  libmarisa.dylib (5) <9030D214-5D0F-30CB-AC03-902C63909362> /usr/lib/libmarisa.dylib
    0x7fffaeb2d000 -     0x7fffaedd5ff7  libmecabra.dylib (744.8) <D429FCC9-42A4-38B3-8784-44024BC859EF> /usr/lib/libmecabra.dylib
    0x7fffaee08000 -     0x7fffaee82ff3  libnetwork.dylib (856.60.1) <191E99F5-4723-3180-8013-02AF2F9AE4B8> /usr/lib/libnetwork.dylib
    0x7fffaee83000 -     0x7fffaf258bc7  libobjc.A.dylib (709) <54CD8D1A-5C98-3559-B13A-932B3D3DD338> /usr/lib/libobjc.A.dylib
    0x7fffaf259000 -     0x7fffaf25afff  libodfde.dylib (23.50.1) <744F1E66-11EB-3A4D-8944-722F39C55278> /usr/lib/libodfde.dylib
    0x7fffaf25b000 -     0x7fffaf25ffff  libpam.2.dylib (21.30.1) <71EB0D88-DE84-3C8D-A2C5-58AA282BC5BC> /usr/lib/libpam.2.dylib
    0x7fffaf260000 -     0x7fffaf291fff  libpcap.A.dylib (67.60.1) <F6BC6ED6-AEE4-3520-B248-0C342636E2B0> /usr/lib/libpcap.A.dylib
    0x7fffaf2ae000 -     0x7fffaf2caffb  libresolv.9.dylib (64) <A244AE4C-00B0-396C-98FF-97FE4DB3DA30> /usr/lib/libresolv.9.dylib
    0x7fffaf2cb000 -     0x7fffaf304fff  libsandbox.1.dylib (592.60.1) <B3A1C3BD-084C-389B-9AFD-4BCFDBE9B5B6> /usr/lib/libsandbox.1.dylib
    0x7fffaf305000 -     0x7fffaf317ffb  libsasl2.2.dylib (209) <32107C59-22C6-3049-B86E-9C2F85FF549B> /usr/lib/libsasl2.2.dylib
    0x7fffaf318000 -     0x7fffaf319ff3  libspindump.dylib (231.3) <C7CEEB64-06F4-3ACA-AAC1-30ECA909501A> /usr/lib/libspindump.dylib
    0x7fffaf31a000 -     0x7fffaf460fff  libsqlite3.dylib (254.7) <65EA6A12-DAB8-3727-96DB-16918EBCC247> /usr/lib/libsqlite3.dylib
    0x7fffaf483000 -     0x7fffaf4bbff3  libssl.0.9.8.dylib (64.50.6) <9A9C9D9A-7948-3412-ABE4-01FCC4A72CD2> /usr/lib/libssl.0.9.8.dylib
    0x7fffaf4bc000 -     0x7fffaf50cfff  libstdc++.6.dylib (104.1) <A980E08C-A511-3D19-9881-1D79B7CFF2BA> /usr/lib/libstdc++.6.dylib
    0x7fffaf51e000 -     0x7fffaf550fff  libtidy.A.dylib (15.18.1) <513B2676-8EE0-3A4C-845C-CACDD25280CA> /usr/lib/libtidy.A.dylib
    0x7fffaf551000 -     0x7fffaf554ff7  libutil.dylib (47.30.1) <88CC63B3-0EDF-306E-9AB5-D87EBE0F3F16> /usr/lib/libutil.dylib
    0x7fffaf555000 -     0x7fffaf562fff  libxar.1.dylib (357) <69547C64-E811-326F-BBED-490C6361BDCB> /usr/lib/libxar.1.dylib
    0x7fffaf563000 -     0x7fffaf652ffb  libxml2.2.dylib (30.16) <D2A6861B-D9FA-3BFC-B664-830C3FCE6065> /usr/lib/libxml2.2.dylib
    0x7fffaf653000 -     0x7fffaf67cfff  libxslt.1.dylib (15.9) <00735AD5-B62D-3E83-86AC-5533E4E2B102> /usr/lib/libxslt.1.dylib
    0x7fffaf67d000 -     0x7fffaf68eff3  libz.1.dylib (67) <46E3FFA2-4328-327A-8D34-A03E20BFFB8E> /usr/lib/libz.1.dylib
    0x7fffaf69d000 -     0x7fffaf6a1ff7  libcache.dylib (79) <093A4DAB-8385-3D47-A350-E20CB7CCF7BF> /usr/lib/system/libcache.dylib
    0x7fffaf6a2000 -     0x7fffaf6acfff  libcommonCrypto.dylib (60092.50.5) <8A64D1B0-C70E-385C-92F0-E669079FDA90> /usr/lib/system/libcommonCrypto.dylib
    0x7fffaf6ad000 -     0x7fffaf6b4fff  libcompiler_rt.dylib (62) <55D47421-772A-32AB-B529-1A46C2F43B4D> /usr/lib/system/libcompiler_rt.dylib
    0x7fffaf6b5000 -     0x7fffaf6bdfff  libcopyfile.dylib (138) <819BEA3C-DF11-3E3D-A1A1-5A51C5BF1961> /usr/lib/system/libcopyfile.dylib
    0x7fffaf6be000 -     0x7fffaf741fdf  libcorecrypto.dylib (442.50.19) <65D7165E-2E71-335D-A2D6-33F78E2DF0C1> /usr/lib/system/libcorecrypto.dylib
    0x7fffaf742000 -     0x7fffaf773fff  libdispatch.dylib (703.50.37) <6582BAD6-ED27-3B30-B620-90B1C5A4AE3C> /usr/lib/system/libdispatch.dylib
    0x7fffaf774000 -     0x7fffaf779ffb  libdyld.dylib (433.5) <EC3D88D2-3D40-3274-8E26-362C2D7352C8> /usr/lib/system/libdyld.dylib
    0x7fffaf77a000 -     0x7fffaf77affb  libkeymgr.dylib (28) <7AA011A9-DC21-3488-BF73-3B5B14D1FDD6> /usr/lib/system/libkeymgr.dylib
    0x7fffaf77b000 -     0x7fffaf787ffb  libkxld.dylib (3789.60.24) <5DFCDC05-6CBC-35A6-8B92-DF6803492E12> /usr/lib/system/libkxld.dylib
    0x7fffaf788000 -     0x7fffaf788fff  liblaunch.dylib (972.60.2) <D3306CFF-58AA-3C90-B06C-B70E80E60C5B> /usr/lib/system/liblaunch.dylib
    0x7fffaf789000 -     0x7fffaf78eff3  libmacho.dylib (898) <17D5D855-F6C3-3B04-B680-E9BF02EF8AED> /usr/lib/system/libmacho.dylib
    0x7fffaf78f000 -     0x7fffaf791ff3  libquarantine.dylib (85.50.1) <12448CC2-378E-35F3-BE33-9DC395A5B970> /usr/lib/system/libquarantine.dylib
    0x7fffaf792000 -     0x7fffaf793ffb  libremovefile.dylib (45) <38D4CB9C-10CD-30D3-8B7B-A515EC75FE85> /usr/lib/system/libremovefile.dylib
    0x7fffaf794000 -     0x7fffaf7acff7  libsystem_asl.dylib (349.50.5) <096E4228-3B7C-30A6-8B13-EC909A64499A> /usr/lib/system/libsystem_asl.dylib
    0x7fffaf7ad000 -     0x7fffaf7adff7  libsystem_blocks.dylib (67) <10DC5404-73AB-35B3-A277-A8AFECB476EB> /usr/lib/system/libsystem_blocks.dylib
    0x7fffaf7ae000 -     0x7fffaf83bfef  libsystem_c.dylib (1158.50.2) <E5AE5244-7D0C-36AC-8BB6-C7AE7EA52A4B> /usr/lib/system/libsystem_c.dylib
    0x7fffaf83c000 -     0x7fffaf83fffb  libsystem_configuration.dylib (888.60.2) <BECC01A2-CA8D-31E6-BCDF-D452965FA976> /usr/lib/system/libsystem_configuration.dylib
    0x7fffaf840000 -     0x7fffaf843fff  libsystem_coreservices.dylib (41.4) <7D26DE79-B424-3450-85E1-F7FAB32714AB> /usr/lib/system/libsystem_coreservices.dylib
    0x7fffaf844000 -     0x7fffaf85cfff  libsystem_coretls.dylib (121.50.4) <EC6FCF07-DCFB-3A03-9CC9-6DD3709974C6> /usr/lib/system/libsystem_coretls.dylib
    0x7fffaf85d000 -     0x7fffaf863fff  libsystem_dnssd.dylib (765.50.9) <CC960215-0B1B-3822-A13A-3DDE96FA796F> /usr/lib/system/libsystem_dnssd.dylib
    0x7fffaf864000 -     0x7fffaf88dff7  libsystem_info.dylib (503.50.4) <611DB84C-BF70-3F92-8702-B9F28A900920> /usr/lib/system/libsystem_info.dylib
    0x7fffaf88e000 -     0x7fffaf8b0ff7  libsystem_kernel.dylib (3789.60.24) <6E9E485F-91F6-36B7-A125-AE91DC978BCC> /usr/lib/system/libsystem_kernel.dylib
    0x7fffaf8b1000 -     0x7fffaf8f8fe7  libsystem_m.dylib (3121.6) <86D499B5-BBDC-3D3B-8A4E-97AE8E6672A4> /usr/lib/system/libsystem_m.dylib
    0x7fffaf8f9000 -     0x7fffaf917ff7  libsystem_malloc.dylib (116.50.8) <A3D15F17-99A6-3367-8C7E-4280E8619C95> /usr/lib/system/libsystem_malloc.dylib
    0x7fffaf918000 -     0x7fffaf971ffb  libsystem_network.dylib (856.60.1) <369D0221-56CA-3C3E-9EDE-94B41CAE77B7> /usr/lib/system/libsystem_network.dylib
    0x7fffaf972000 -     0x7fffaf97bff3  libsystem_networkextension.dylib (563.60.2) <B021F2B3-8A75-3633-ABB0-FC012B8E9B0C> /usr/lib/system/libsystem_networkextension.dylib
    0x7fffaf97c000 -     0x7fffaf985ff3  libsystem_notify.dylib (165.20.1) <B8160190-A069-3B3A-BDF6-2AA408221FAE> /usr/lib/system/libsystem_notify.dylib
    0x7fffaf986000 -     0x7fffaf98efe7  libsystem_platform.dylib (126.50.8) <897462FD-B318-321B-A554-E61982630F7E> /usr/lib/system/libsystem_platform.dylib
    0x7fffaf98f000 -     0x7fffaf999ff7  libsystem_pthread.dylib (218.60.3) <B8FB5E20-3295-39E2-B5EB-B464D1D4B104> /usr/lib/system/libsystem_pthread.dylib
    0x7fffaf99a000 -     0x7fffaf99dff7  libsystem_sandbox.dylib (592.60.1) <DC780631-BD23-36B1-9376-668619E18D25> /usr/lib/system/libsystem_sandbox.dylib
    0x7fffaf99e000 -     0x7fffaf99fff3  libsystem_secinit.dylib (24.50.4) <F78B847B-3565-3E4B-98A6-F7AD40392E2D> /usr/lib/system/libsystem_secinit.dylib
    0x7fffaf9a0000 -     0x7fffaf9a7ffb  libsystem_symptoms.dylib (532.50.47) <3390E07C-C1CE-348F-ADBD-2C5440B45EAA> /usr/lib/system/libsystem_symptoms.dylib
    0x7fffaf9a8000 -     0x7fffaf9bbff7  libsystem_trace.dylib (518.60.2) <6B145B10-5874-3E89-90CD-D370DB475BA1> /usr/lib/system/libsystem_trace.dylib
    0x7fffaf9bc000 -     0x7fffaf9c1ffb  libunwind.dylib (35.3) <3D50D8A8-C460-334D-A519-2DA841102C6B> /usr/lib/system/libunwind.dylib
    0x7fffaf9c2000 -     0x7fffaf9ebff7  libxpc.dylib (972.60.2) <1C9AF716-69DF-359F-85E9-7DFDE362F9A2> /usr/lib/system/libxpc.dylib
Sample analysis of process 6501 written to file /dev/stdout