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IDProjectCategoryView StatusLast Update
0025244RunnerGeneralPublic2018-06-18 12:48
ReporterzenAssigned ToPeter Hall 
PriorityHighSeverityC - GeneralReproducibility100%
Status ResolvedResolutionFixed 
PlatformWindowsOSWindows 7OS Version
Product Version2.1.4 
Target VersionFixed in Version2.1.4 
Summary0025244: General: [GMS2] Mouse Enter/Leave collision checking seems to be off
DescriptionWhen checking collisions against an object with the mouse it is consistently incorrect. I'm not really sure how else to put it. The attached project shows the issue. Very clearly something is not right here.
Steps To Reproduce1. Load GM and sample
2. Notice when you move the mouse left to right that the object that is highlighted is not correct
3. Notice you can click on the object though even though the mouse enter/leave is incorrect
Additional InformationOriginal helpdesk ticket:
TagsNo tags attached.
1.4 Found In1.4.1763
2.x Runtime Found In2.0.2.44
2.x Runtime Verified In


Richard Gribble

2017-01-12 11:42


WrongCollisions.yyz (21,004 bytes)


2018-04-09 11:36

Adminstrator   ~0058645

Still an issue in 2.1.4?

Stewart Bishop

2018-04-09 14:33

Adminstrator   ~0058654


Peter Hall

2018-04-12 11:04

Developer   ~0058705

The bounding boxes for these two sprites are wrong in this project, I suspect a bad version of the IDE saved them that way.
The Asset Compiler takes them and saves them out, the runner reads them in and uses them.

You can fix the sprites by opening them in the Sprite editor, and, say, drawing one pixel in the lower right corner, then deleting it and re-saving the sprites.

Peter Hall

2018-04-12 11:05

Developer   ~0058706

see last note, the issue was in the IDE and has already been fixed there.