View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0025176||Runner||Views / Cameras||Public||2017-01-10 16:53||2019-05-08 16:05|
|Reporter||Stewart Bishop||Assigned To||Luke Brown|
|Priority||High||Severity||C - General||Reproducibility||100%|
|Platform||Windows||OS||Windows 8||OS Version|
|Target Version||2.2.3||Fixed in Version||2.2.3|
|Summary||0025176: Views/Cameras: Mouse position can be off by one, causing jittering when camera is following an object|
|Description||At certain points on an axis, when the camera is in use, the mouse_x value can become off by one.|
The issue is happening on specific pixels: 12, 24, 48, 61, 96...
In an actual game this results in the crosshair jittering while you move and it looks awful.
|Steps To Reproduce||1. Open GMS2 and load project|
2. Move player right (right arrow)
3. When moved in to the red pixel the mouse_x value will fail to update and crosshair will remain drawn one pixel to the left of where it should be
4. Moving the mouse at this point makes it obvious that the camera and mouse are out of sync
|Tags||No tags attached.|
|1.4 Found In||2-0-3-56|
|2.x Runtime Found In|
|2.x Runtime Verified In||188.8.131.521|
cursor-bug.zip (24,377 bytes)
||Unable to reproduce in GMS2 current red IDE v184.108.40.2066 Runtime v220.127.116.119|
Mass-closing as per the Resolution of Unable To Reproduce and because many of these reports are very old / relate to GM: S 1.4.
If the comment from the dev above says this report was resolved because there was no sample, but you still have this issue in a CURRENT version of GMS2, please do submit a Helpdesk ticket and give us a sample project and we will add a new bug report with the fresh info.
||fixed in gitlab|