View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0024790||Runner||[All Projects] General||Public||2016-12-01 15:46||2021-08-05 17:14|
|Priority||Medium||Severity||C - General||Reproducibility||<25%|
|Target Version||Fixed in Version|
|Summary||0024790: Non-blocking networking does not work as expected|
|Description||If using non-blocking networking, no async networking events are ever fired. If using blocking networking, an async event fires when it connects or fails to connects, but async_load's type key is set to 0. *That is not a valid value*|
When the server sends data to the client it will generate an async networking event. But, the async_load map has a type value of 0 still. No, not network_type_data (3) but still zero.
async_load keys buffer and size are unset, even when it receives data.
This is only tested under Windows, non-YYC.
|Additional Information||Original helpdesk ticket: http://help.yoyogames.com/tickets/110567|
|1.4 Found In||1-4-1757|
|2.x Runtime Found In|
|2.x Runtime Verified In|
NETWORKINGFAIL.gmz (305,501 bytes)
||Is this still true? and if so can we get a sample otherwise resolve it|
Unable to confirm now. If this still happens in the current GMS2 release, then we will investigate a fresh report. Closing.