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IDProjectCategoryView StatusLast Update
0024550Runner SuggestionsFunctionsPublic2017-03-07 15:05
ReporterShaunJSAssigned To 
PriorityNoneSeveritySuggestionReproducibilityN/A
Status AcknowledgedResolutionOpen 
Summary0024550: Suggestion: Functions: [GMS] Ability to add sprite at an arbitrary depth [to maintain consistency with legacy 1.4 code]
Descriptioninstance_create_layer() has the depth based alternative instance_create_depth();

It would be helpful to have an alternative for 1.x ability to quickly add a sprite to an arbitrary position and depth (via tile_add()), currently in 2.0 this requires supplying a layer_id with:

layer_sprite_create(layer_id, x, y, sprite)

something akin to:

depth_sprite_create(depth,x,y,sprite)

Possibly with a better name(?), would be ace.
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