View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0023698 | Runner | Mac | Public | 2016-09-18 02:29 | 2018-10-29 09:57 |
Reporter | YellowAfterlife | Assigned To | Mike Rennie | ||
Priority | Low | Severity | C - General | Reproducibility | 100% |
Status | Closed | Resolution | Fixed | ||
Platform | Mac | OS | OS Version | 8.1 | |
Product Version | Pre-2.1.3 | ||||
Target Version | 2.2.1 | Fixed in Version | 2.2.1 | ||
Summary | 0023698: Mac: d3d mode shows no signs of depth buffer | ||||
Description | I wanted to compile my jam game for OSX but turns out that it acts as if it does not have a depth buffer on OSX. Device is a standard issue Mac Mini with Intel HD Graphics 5000. Is working fine on Windows and Linux on a device with Intel HD Graphics 5600. | ||||
Tags | No tags attached. | ||||
1.4 Found In | 1.4.1757 | ||||
2.x Runtime Found In | |||||
2.x Runtime Verified In | 2.2.1.268 | ||||
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16-09-19-1-osx.png (440,791 bytes) osx-depth.gmz (18,063 bytes) |
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Here is a GMS2 issue - but still a problem osx-depth.yyz (73,066 bytes) |
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This previously worked fine if you didn't disable the application surface (like the sample did) but now it works when the application surface is disabled too. |