View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0023104||Runner||[All Projects] Functions||Public||2016-08-08 14:16||2021-07-28 16:33|
|Reporter||shmuel kaufmann||Assigned To||CoreTech|
|Priority||None||Severity||C - General||Reproducibility||100%|
|Target Version||Fixed in Version|
|Summary||0023104: Hebrew is not printed correctly with draw_text|
|Description||The vowels sounds in the Hebrew language are not being rendered properly when drawn from code. The vowels (similar to accents in other languages) are place under, above and in middle of the letters of the Hebrew alphabet. It seems that GameMaker is looking at these accents as individual letters/characters as they have a separate unicode value and therefore places them next to the letters, instead of under/above,etc.|
In the attached .gmz you can see how the vowels are properly placed when using the text tool in the sprite editor, but then when I put the same letters and vowels in a piece of code to draw text it pushes all of the vowels to the right.
|Steps To Reproduce||Open the attched .gmz|
Look at the sprite and see how the Hebrew letters should be rendered.
Look at the draw event and the draw_text function call to see how the Hebrew letters should be rendered.
Run the project
See that the letter is rendered separately from the attached vowels.
|Additional Information||Original helpdesk ticket: http://help.yoyogames.com/tickets/109491|
|Tags||Font, rendering, Runner|
|1.4 Found In|
|2.x Runtime Found In|
|2.x Runtime Verified In|
Hebrew font sample.gmz (826,281 bytes)
Hi, I was wondering if you had made any progress on this?
Have moved to the current bug database now, as still happens in v2.3.3.