View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0020862||Runner||Functions||Public||2016-03-23 12:10||2019-08-16 14:26|
|Reporter||Mark Alexander||Assigned To||CoreTech|
|Priority||Medium||Severity||C - General||Reproducibility||N/A|
|Target Version||Fixed in Version|
|Summary||0020862: Functions: No functions to set the tilemap animation speed|
|Description||The tilemap functions have a function to retrieve the current animation frame, but no function to set it. Nor is there a function to set the frame speed for a tilemap. So we need this to set the frame index:|
as well as:
|Tags||functions, rendering, Runner|
|1.4 Found In|
|2.x Runtime Found In|
|2.x Runtime Verified In|
You can't do this. Animation isn't a per-tile state, its procedural based on tables built during compile time.
You can obviously write tiles into the map directly, but that's all you'll ever be able to do.