View Issue Details

IDProjectCategoryView StatusLast Update
00173562.x IDE Bugs[All Projects] DebuggerPublic2021-07-16 17:07
ReporterJosh LAssigned ToCoreTech 
PriorityMediumSeverityD - MinorReproducibility100%
Status ResolvedResolutionFixed 
Platform OS OS Version
Product Version 
Target VersionFixed in Version 
Summary0017356: Debugger: Deleting sprites made with sprite_add leaves texture page in debugger textures list remaining
DescriptionI launch my game with the debugger enabled. I look at all texture pages in the debugger. Lets say it shows 5.

I then use sprite_add to load in 10 sprites. I delete them afterwards.

The debugger texture list now shows 15 sprites, as though the textures weren't deleted. The actual texture pages appear blank, but they are still listed as existing.

Contacted Dailly about this, he suggested I should file a bug report and was suspicious about it. I have provided an image to demonstrate.
Additional InformationOriginal helpdesk ticket:
TagsDebugger, IDE
2.x IDE Found In
2.x Runtime Found In
2.x IDE Verified In
2.x Runtime Verified In



2018-06-22 09:56

Adminstrator   ~0060559

Note that this report was made for 1.4's debugger, but Russell tagged it and left it open, so I am assuming that GMS2 has the same issue. Accordingly, moving to the correct project.


2021-07-16 17:07

Developer   ~0066396

No longer reproduces in v2.3.3. Closing.