View Issue Details

IDProjectCategoryView StatusLast Update
0016872Runner[All Projects] FunctionsPublic2018-02-05 16:43
ReporterDaniel JohnstonAssigned ToRussell Kay 
PriorityHighSeverityC - GeneralReproducibility100%
Status ClosedResolutionNo Change Required 
Product Version 
Target VersionFixed in Version 
Summary0016872: Functions: Since audio_play_music was deprecated, there is now no way to stop music playing over the user's own library
DescriptionIn versions where you could use audio_play_music to play your game's background music, the music did not start playing if the user was playing music from their own library on their device.

Since audio_play_music was deprecated, this can no longer be achieved. There needs to either be a function to detect whether the user already has music playing on their device (outside of your own game) or some kind of separate background music function needs to be brought back.

This is important for submission on some platforms (Windows Phone 8 & iOS apps can fail submission if your music interrupts the user's own)
1.4 Found In1.4.1496
2.x Runtime Found In
2.x Runtime Verified In


Ross Manthorp

2014-12-15 17:31

Adminstrator   ~0034768

I believe this requires a new function as per discussion.


2015-08-04 22:30

Updater   ~0039118

A new function device_is_playing_audio() perhaps?

Russell Kay

2017-11-27 11:52

Manager   ~0056789

Windows Phone is no longer a problem (in that we sell so few and MS have stopped supporting it fully)

iOS already handles this properly.