View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0016720||Runner||[All Projects] iOS||Public||2014-11-19 16:26||2021-07-23 14:39|
|Reporter||Amiram Stark||Assigned To||CoreTech|
|Priority||Medium||Severity||C - General||Reproducibility||100%|
|Target Version||Fixed in Version|
|Summary||0016720: iOS: local push notifications badge count does not reset|
|Description||The icon badge does not get reset after local push notification.|
1. Add a function called push_local_notification_ext(fire_time, title, message, data, badge_count);
2. Add a function called push_notification_set_badge(badge_count); [Zero will remove the badge automatically]
This combination of two functions will offer the best functionality. It is useful for remote notifications as well - if a remote notification sets a badge count it cannot be reset, same as for local notifications.
If this is too complicated, then the best solution would be to reset the badge number to 0 when the application becomes active (your second suggestion). It is better than not setting the badge at all, because a badge can attract the user to launch the game.
|Additional Information||Original helpdesk ticket: http://help.yoyogames.com/tickets/75497|
|Tags||ios, LocalPush, Runner|
|1.4 Found In||1.99.299|
|2.x Runtime Found In|
|2.x Runtime Verified In|
Any news on this badge icon reset function?
Unable to confirm now, as missing required device. If this still happens in the current GMS2 release, then we will investigate a fresh report. Closing.