View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0014554||Runner||[All Projects] Android||Public||2014-05-29 09:00||2018-05-31 16:25|
|Reporter||Jason McMillen||Assigned To||Dan|
|Priority||High||Severity||C - General||Reproducibility||100%|
|Target Version||Fixed in Version|
|Summary||0014554: Android: Pressing OUYA system button on controller does nothing not mapped to gp_start|
|Description||I've tried adding code under the often talked about m-key mapping solution to access the OUYA's system button, but this doesn't register a button press at all in the latest version.|
if (keyboard_check(ord("M"))) audio_play_sound(snd_shot,10,false);
The above will not play when any of the OUYA system buttons are pressed.
Further it would be best to map it in a more conventional way such as gp_start or make a new gp_system if need be.
|Steps To Reproduce||If we are indeed talking about the same button and you are not thinking that I'm talking about the "Power (On/Off) Button" on the console it's self then you are 100% wrong. In fact they OUYA's functionality of the gamepad's system button was changed to only bring up the in-game OUYA menu after it was double-pressed for the purpose of it's developers to have this button for their use.|
|Additional Information||Original helpdesk ticket: http://help.yoyogames.com/tickets/61454|
|Tags||No tags attached.|
|1.4 Found In||1.3.1344|
|2.x Runtime Found In|
|2.x Runtime Verified In|
||Unfortunately the Ouya button is not mapped in a standard way so it can be read like that, it is actually a system button (much like the PS button on a PS4/PS3/PSVita controller) it is handled by the system|
Last edited: 2014-07-29 07:01
I've noticed a lot of other OUYA-related tickets getting a bit more attention than this one. It's listed at a higher priority so I'm wondering has there been a hiccup or a roadblock on it?
Any way I an assist?
||Please retest in 1657+ to confirm if still an issue.|
||Ouya has been gone for a while...|