View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0010112||Runner||[All Projects] Networking||Public||2013-03-16 01:55||2018-06-18 16:30|
|Priority||High||Severity||C - General||Reproducibility||100%|
|Target Version||Fixed in Version|
|Summary||0010112: Android: network_send_broadcast and WiFi tethering problem|
|Description||Some Android devices have the ability to set themselves up as a WiFi access point to allow other devices to connect to it.|
This creates a local network between devices and is fantastic for mobile game networking without using the internet or a separate router.
However, the function network_send_broadcast will not broadcast over this local network. Instead, it chooses to broadcast over the external mobile data network connection that the device has. If the device doesn't have a mobile data connection then I can't tell if it is broadcasting at all (but it still isn't over the local network).
|Additional Information||If there was a function to get the IP address of the device running the server I could at least display that IP address so the user could tell it to all the client users so they can connect, but that function doesn't exist.|
Therefore there is currently no way for users to connect to each other at the moment through connecting over a local network created by one of the devices using WiFi tethering.
|Tags||android, Networking, Runner|
|1.4 Found In|
|2.x Runtime Found In|
|2.x Runtime Verified In|
|This topic provides some insight in to what I'm asking: http://gmc.yoyogames.com/index.php?showtopic=576703|
I've found a workaround for this issue(check the topic in the previous note).
It is far from ideal but could be useful to anybody else that comes across this issue.